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The "generate random NPC" would not be necessary if it the game was properly designed. If i have 200 unemployed sims already in my game, why does the game generate a new horrendous random NPC to fill a mixologist job? Why on earth does the game not use one of my hundreds of unemployed sims to do that job? If i already have 20 DJ NPC in my game, why does the game generate a new one every single time my sims go to a nightclub? Use one of the already existing sims! Random sims to hang out on bars?! Why!? I have 400 sims in my game, use some of those instead of generating more and more new useless horrendous NPCs!
It is a horrible lazy design, completely unnecessary if they had programed it well.
I agree and it seems like a lot of players would like this issue sorted out by the Devs. I have tons of unemployed NPCs in my game yet the game keeps generating new ones for each new mixologist, librarian, etc. Why not pull first from available unemployed Sims before generating a new townie? Then the game would only be generating new townies when there aren't enough NPCs already in game. I get that a new librarian position might require 2-3 Sims to fil that role (8 hour shifts, right?)? Then it would be nice to edit those Sims in CAS to look and dress how we want them to, and then they stay hired in that role as long as they live.
I agree! I also think after High School Years it's really bad. I have to keep deleting them so often. Either put in the option to stop randomizing them or make so that they don't look terrible. I always put in my own Sims to help fill in some of the jobs and it works fine. I just hate seeing the towines in the world that look awful.
- MamaSimmerPlays4 years agoSeasoned Vanguard
I like the idea of being able to cap the number of NPCs in the game. One of my longer-playing saves I counted over 400 NPCs - and I play with ageing off, so they were all floating around doing nothing useful at all. We could have a set number cap, or have a set of default numbers for low/medium/high to allow for adding more worlds or NPC roles when we buy new content. But the way if you go on a date to a pub the game will generate a dozen or more "pub regulars" who have no purpose in life other than hanging around in the pub hoping to catch your attention - that's a bit silly. Send a few off-duty vendors and buskers and even people with real jobs to hang out in the pub in the evening after work!
On the other hand if you go to one gym and then go to another gym and find the same pap standing around outside the second gym? Nope. Every gym should have its own pap in attendance, not just one single pap that stalks you to see if you've got famous enough yet to be worth harassing between one gym and the next.
I'm on Xbox Series S as well and I play with ageing off.
I was having issues too with absolutely loads of townies being generated after cottage living, I know they were addressing that but I feel that it does still happen in CoL worlds.
I cull NPCs regularly and try and avoid the ones that I know from my retail stores, bars, stalls, etc. The other day I thought I'd accidentally deleted the Crumplebottoms though but luckily I hadn't.
I agree it would benefit from a button to enable/disable generation of townies. That way we could have more control over the townies we have. If we had a set number and saw the same ones all the time. It might make them feel like more a part of the game instead of a random annoyance in some cases. When it adds so many new ones it's often stranger after stranger. I try and keep a core group of them but randoms are constantly arriving.
- xochiquetzl_xkvn4 years agoSeasoned Ace
Yeah, I'm having MCCC pull townies from my tray, and every now and then I go out to the gallery and download more cute townies. They're pulled in at random ages and with random traits and careers, but I was just trying to avoid the horrible RNG outfits.
The thing is, yeah, the game needs these random NPCs wandering around your game. If you go to a bar, it generates (or pulls from my tray) a mixologist and a "barfly" to be someone who hangs around in bars a lot and also pulls in your townies (Mortimer Goth, Bob Pancakes, your played Sims from other households, etc.). Also yeah, the Get Famous acting career needs a lot--directors, makeup, costume, camera... Also librarians, etc.
Sadly, if you marry an NPC mixologist they will be unemployed. I understand things like librarian, as that's not a playable career, but... I fear I cheated the mixologist back to the career level I thought matched her NPC career.
- daikoyu4 years agoSeasoned Ace
It should be Assign NPCs Roles but I don’t know if he active update this mods (or if it needed) Zero is a modder which generally not always clear if the mods still works after an update.
Do you know the name of the second mod by Zero you mentioned? The one where you assign jobs for existing sims. thanks
- Morgyn_Ember5 years agoSeasoned Rookie
It's not even the fact that if the sims die. Us consoles players still need the option because the game since day 1 has been generating those townies so much. & it's been the biggest issue of sims 4 on consoles. If the game crashes from an overload its definitely a bug with the generation of townies. Players like myself do not play with aging turned on so we should be good to have that option.
Because what if those Sims die? There's no automatic story progression like in Sims 3. If those Sims die, then there's nobody to fill the spot. Your game shouldn't be crashing from overload. That sounds like a bug in itself.
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