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7 years ago
@Cinderellimouse, thank you. Your post goes a very long way in explaining why that TS4 works the way that it does. What I still don't understand is why.
In TS2 and TS3, community lots worked according to objects that were placed on the lot. If I put a pool table on a pool lot, for example, Sims would use the table. I wonder why the devs used such a restrictive system this time around? We may never know. At least, we won't know until TS5 rolls around.
In TS2 and TS3, community lots worked according to objects that were placed on the lot. If I put a pool table on a pool lot, for example, Sims would use the table. I wonder why the devs used such a restrictive system this time around? We may never know. At least, we won't know until TS5 rolls around.
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