ChatGPT provided me a perfect answer:
It is unlikely that EA will undertake the significant effort required to rewrite The Sims 4 to fully support more CPU cores. Here are a few reasons why:
### 1. **Resource Allocation**:
- **Explanation**: Rewriting and optimizing a game for better multi-core support is resource-intensive, involving considerable time, money, and developer effort.
- **Impact**: EA might prefer to allocate these resources to new projects or future titles rather than overhauling an older game.
### 2. **Existing Player Base and Stability**:
- **Explanation**: The Sims 4 has an established player base with stable performance on current systems. Major changes to the game engine could introduce instability and bugs, affecting the user experience.
- **Impact**: EA might avoid significant changes to prevent disrupting the existing player experience.
### 3. **Focus on New Titles**:
- **Explanation**: With the development of The Sims 5 (Project Rene) already underway, EA's focus is likely on optimizing the new game for modern hardware and ensuring it takes full advantage of multi-core CPUs from the start.
- **Future-Proofing**: It makes more strategic sense for EA to invest in the next generation of their franchise, incorporating modern technologies and optimizations.
### 4. **Business and Financial Considerations**:
- **Explanation**: Companies often weigh the return on investment (ROI) for such extensive updates. Enhancing an older title might not provide sufficient financial returns compared to developing new content or games.
- **Monetization Strategies**: EA might find it more profitable to release expansions, updates, or new titles rather than overhauling the core architecture of The Sims 4.
### Industry Trends and Statements:
- **Industry Approach**: Many game companies prefer to implement such extensive optimizations in new projects rather than retrofitting older ones. This is seen with titles transitioning from older versions to more optimized sequels.
- **Developer Statements**: Developers, including EA, often prioritize current and future projects where they can build on modern frameworks and technologies rather than revisiting older codebases.
In summary, while rewriting The Sims 4 to better support multi-core CPUs would improve performance, it is a complex and costly endeavor. EA is more likely to focus these efforts on The Sims 5 and other future projects to ensure they are optimized for contemporary hardware from the outset.