Should We Be Concerned About Sims 4’s New Pack Toggle?
EA has added a “pack toggle” option in The Sims 4, similar to what The Sims 3 had. On one hand, it makes sense—there are already over 90 packs, and loading all of them can slow down the game. Being able to switch off the ones you don’t use could improve performance.
On the other hand, some people can feel like EA is pushing the responsibility onto players. Instead of fixing bugs and optimizing the engine, they’re basically saying: “Just disable what you get bugs from it.” Others may also see it as a sign of how large the DLC catalog has grown, and probably EA will likely keep adding more and more in the future.
It also raises the question: Has the sheer number of packs already started to push the game’s performance to its limits—and will future packs make this even worse?
So while it’s a helpful feature, it also makes me rethink my spendings. I think from now on I’ll only buy kits, and when it comes to expansions, I’ll only get the ones that feel truly essential or very important to me, otherwise I’ll just skip them.
What you guys think?