Forum Discussion

rileyg0405's avatar
rileyg0405
New Scout
1 year ago

Sims 4 adding airplanes, airports expansion pack ?

I bean been thinking a new expansion pack called airports so we could have airports in sims 4 so Sims can travel around the world , they  can move in the Country to moving in into their houses , so the Sims could not travel by teleporting anymore, so the Sims can  have snacks on a plane or in the airport they can also use the restrooms in the airport and they can sit the chairs and post on social media and the airport and the plane while they’re flying to there  destinations , And adding airplanes in the sims 4. so do you thank that is a good idea ?  ☺️🥰

8 Replies

  • I'd really like to have airports on the game but i doubt we wouldn't have teleporting travel and tthe only way i see playing a sim inside a plane, is something like Sulani's shipwreck and Strangerville's airplane, having it as a hidden lot at the sky and the plane being a mix of a build and decoration, like this:

    But i doubt people would like it, so the team might discard this idea. For airports, i imagine it being a hidden lot too, because i don't see us being able to build a landing strip everywhere, but who knows? We could have gameplay semiactive careers, like airplane mechanic, food service, passenger assistant, security officer, etc. And as passengers we could have tasks to do (not obligatory please) before entering a plane, like talking to some professional, getting tickets, buying food/souvenirs, etc.

  • yes i'll kill for that idea, sign me up😍😍

    if for whatever reasons isn't possible, i want atleast an abandoned airplane in a secret world and collect some items there in a cave

  • bbyzoeem's avatar
    bbyzoeem
    Rising Newcomer
    10 months ago

    Omg yes an expansion pack that involves all forms of transportation and travel for all the different sims in the Simverse! Like Airplanes, Yachts & Boats, Tour buses for our musical sims, RVs and Trailers for our campers, and CARS!! And we can be able to fully customize and decorate all of them in build mode as well as them be fully functional!! And when you book a vacation you choose how and what transportation you will use to get to the destination, and then you can book a flight, own a RV or boat, or rent one! And have a lot to go to, for the airport or a lot to board a Yacht or take a cruise etc! That would be the best expansion pack yet! That’s a guarantee 

  • ZodiacGamer0521's avatar
    ZodiacGamer0521
    Seasoned Newcomer
    2 days ago

    The Sims 4: Airports & Traveling — Game Pack Idea ✈️

    I would love to see a Game Pack dedicated entirely to airports, airlines, and realistic air travel!

    Rather than introducing another vacation destination, this pack would expand how Sims travel between the worlds we already have. Traveling would become an actual gameplay experience instead of simply selecting a destination and appearing there after a loading screen.

     

    1. Functional Airports & Airport Lots

    Introduce functional airport lots where Sims can experience the process of traveling.

    Features could include:

    • Airport terminals with check-in counters, security checkpoints, boarding gates, baggage claim, and waiting areas.

    • Functional airport seating, restaurants, shops, restrooms, and lounges.

    • Sims arriving early for their flights, checking in, waiting at their gates, and listening for boarding announcements.

    • Different airlines offering different services, ticket prices, and travel experiences.

    • Airport employees, including check-in agents, flight attendants, pilots, security personnel, and baggage handlers.

     

    2. Domestic & International Flights

    Sims could purchase airline tickets to travel between all existing worlds.

    Flights would be classified as domestic or international depending on the departure and destination worlds.

    Ticket prices would vary based on:

    • Departure world and destination.

    • Distance between worlds.

    • Airline and ticket class.

    • Number of passengers.

    • Additional luggage and optional services.

    For example, a Sim traveling between two nearby worlds would pay less than a Sim traveling to a distant international destination.

    Families would need to budget for their trips, making vacations, family visits, and business travel more meaningful.

     

    3. Packing & Luggage

    Introduce a luggage system that allows Sims to prepare for their trips.

    Sims could:

    • Purchase suitcases, carry-on bags, and backpacks.

    • Pack clothing and personal belongings before traveling.

    • Check luggage at the airport or bring carry-on bags onto the plane.

    • Collect their checked luggage at baggage claim after landing.

    Different luggage sizes could have different capacities, and airlines could charge additional fees for checked bags.

     

    4. Functional Airplanes & Playable Flights

    One of the biggest features I'd love is the ability to actually experience being on an airplane!

    After boarding, Sims would enter a separate simulated flight environment or playable airplane lot.

    An example of how this could be done is how the portals to other hidden worlds work. It’s a similar game mechanic that can be used for this travel pack from the airport terminal onto the airplane for the flight gameplay!

    Airplane gameplay could include:

    • Economy, business, and first-class cabins.

    • Assigned seating based on purchased tickets.

    • Flight attendants providing food, drinks, and other services.

    • Sims talking, sleeping, reading, watching entertainment, or using their laptops during flights.

    • Functional airplane restrooms.

    • Flight announcements, takeoff, cruising, and landing sequences.

    • Different flight durations depending on the destination.

    This could be a simulated experience rather than requiring airplanes to physically fly across the existing worlds.

     

    5. Boarding & Passenger Behavior

    I'd love to see realistic airport boarding!

    Sims would line up at their assigned gate, wait for their boarding group, and walk onto the airplane in an organized line.

    Once inside, passengers would find their assigned seats, place their carry-on luggage in overhead compartments or beneath seats, and settle in for the flight.

    Families and groups traveling together could have assigned seating arrangements.

    (Assigned airplane seats can have the same mechanic as claiming a bed and assigning a sim to it with the addition of toddlers now and infants if a parent is not holding them)

     

    6. Traveling With Infants, Toddlers & Pets

    Family travel would be a major part of this pack!

    Infants:

    • Infants could travel on a parent's lap.

    • Parents could alternatively purchase a separate seat for an infant using an approved car seat.

    Toddlers:

    • Toddlers could have their own assigned seats.

    • Parents could secure them in appropriate child safety seats.

    Pets:

    • Small pets could travel in approved carriers inside the passenger cabin.

    • Larger pets could travel in designated, appropriately equipped pet transport areas.

    • Pet travel could require additional fees and advance arrangements.

    This would make traveling with an entire family feel much more realistic.

     

    7. Airline Services & Travel Experiences

    Different airlines could offer different travel experiences.

    For example:

    • Budget airlines with cheaper tickets and fewer amenities.

    • Standard airlines with basic complimentary services.

    • Luxury airlines with premium seating, meals, and lounges.

    Sims could choose which airline fits their budget and travel preferences.

    Airports could also have optional services such as priority boarding, baggage upgrades, and airport lounges.

     

    8. Integration With Existing Worlds

    Most importantly, this pack wouldn't need to introduce a completely new destination world.

    Instead, it would make all existing worlds accessible through an expanded travel system, allowing players to experience domestic and international flights between destinations already available in their games.

    Players who prefer the existing instant-travel system could still use it, while those who enjoy realistic gameplay could choose the full airport experience.

     

    9. A Small, Dedicated Airport World With Room for Expansion

    One of the most important aspects of this concept is that the pack would only require a small, dedicated airport world rather than a full-sized residential world.

    This could be a mini-world designed specifically around transportation and travel, featuring a few large, customizable lots with enough space to create a realistic airport environment.

    The airport world could initially include:

    •Airport Terminal Lot: A large functional airport with ticket counters, security checkpoints, boarding gates, baggage claim, shops, and passenger waiting areas.

    •Airplane Lot: A separate simulated environment where Sims experience their flights, including the airplane cabin and its services.

    •Hotel Lot: A customizable space where players could build airport hotels, allowing Sims to stay overnight before early departures, during layovers, or after arriving.

    •Additional Large Lots: A few flexible spaces for airport-related businesses, transportation facilities, restaurants, or future gameplay features.

    Hotels and Future Expansion Opportunities

    Ideally, hotels could be included as part of this pack, potentially making it an even larger Airports & Traveling Expansion Pack.

    However, if functional hotels would require too much additional development, the airport world could simply provide a customizable hotel lot or venue space.

    Players could build their own hotels using available gameplay systems, custom venues, or mods while leaving room for EA to introduce an official hotel system in a future pack.

    This approach would allow EA to focus on creating a detailed airport and flight experience without needing to develop every possible travel feature immediately.

    A Travel Hub That Can Grow With Future Packs

    The airport mini-world could also serve as a foundation for additional transportation and travel-related content in the future.

    Potential additions could include:

    •Cars and Ground Transportation: A simulated roadway lot or transportation area where Sims could eventually drive cars, take taxis, use shuttles, or travel between airport facilities.

    •Hotels and Resorts: A future pack introducing fully functional hotels, resorts, and hospitality careers that could integrate with the existing airport world.

    •Additional Transportation Services: Airport buses, rental cars, parking garages, and transportation terminals.

    •Expanded Travel Gameplay: New vacation systems, business travel, connecting flights, and other travel-related experiences.

    These features wouldn't necessarily need to be included in the initial release.

    Instead, the airport world could be designed with enough flexibility and space to support future additions without requiring EA to rebuild the entire travel system.

    The goal would be to create a small but highly functional world that serves as the foundation for an expanding travel ecosystem across The Sims 4.

     

    10. Turbulence, Flight Emergencies & Rare Death Types

    Another interesting gameplay addition could involve flight turbulence, unexpected emergencies, and new aviation-related deaths.

    Since The Sims has always included unusual deaths and unpredictable events, this could add a uniquely Sims-style element to air travel.

    Turbulence Gameplay

    During flights, Sims could occasionally experience turbulence.

    Depending on the severity, this might cause:

    •Nervous, uncomfortable, or frightened moodlets.

    •Flight attendants instructing passengers to remain seated.

    •Sims reacting differently based on their personality traits.

    •Food or drinks spilling during rough flights.

    •Occasional injuries or, in extremely rare circumstances, a turbulence-related death affecting an individual Sim.

    Rare Airplane Emergencies & Crashes

    An additional possibility could be an extremely rare airplane crash event.

    This would not be something that happens frequently. Instead, it could require a highly unusual combination of circumstances.

    For example, with cross-pack integration from Seasons, a flight departing during a severe storm might face increased risks.

    If the aircraft also happens to have an exhausted or sleep-deprived pilot, the possibility of a serious emergency could increase.

    In an exceptionally rare scenario, the airplane could crash, potentially resulting in the deaths of multiple passengers.

    This could introduce a new aviation-related death type, with unique reactions, memories, and consequences for surviving Sims and their families.

    To avoid making ordinary travel frustrating, catastrophic events could be extremely rare, configurable, or entirely optional.

    The purpose would be to introduce dramatic, unpredictable gameplay for players who enjoy storytelling and risk, without making every flight dangerous.

     

    11. Why This Would Be a Great Game Pack or Expansion Pack

     

    The Sims 4 already has vacations, family visits, university, careers, and many beautiful worlds, but traveling between them is still largely instantaneous.

    An Airports & Traveling pack would add depth to everyday life, family vacations, business trips, international travel, and storytelling.

    What makes this idea especially appealing is that it could be both a focused standalone pack and the foundation for future travel-related expansions.

    The initial release could concentrate on functional airports, airline tickets, luggage, boarding, and playable flights.

    Later packs could build upon that foundation by introducing hotels, cars, additional transportation systems, and expanded vacation gameplay.

    This would allow EA to create a more interconnected travel experience while making better use of the worlds players already own.

    For players who enjoy realistic, generational, rotational, and storytelling-focused gameplay, this could add an entirely new dimension to The Sims 4.

    I would absolutely love to see The Sims 4: Airports & Traveling become a reality!

  • crocobaura's avatar
    crocobaura
    Legend
    2 days ago

    I would love a working airport world. Jobs could be semi active, like pilots would have option for rabbit hole flight jobs and a flight simulator object to train on. Similar air host jobs would have rabbit hole flight jobs and a grounded plane for training. The grounded plane could work as a buildable shell object, so we could use for a hotel/airbnb, house, restaurant, etc. They could add plane spotting as a hobby or at least new photography collection.  There could be new job as airport security that would require training a dog for smuggled objects detection. Would be nice if they added, not just big airliner type planes, but also small planes, water planes, and private or charter planes. Also, cargo planes would be fun and maybe even fighter planes and helicopters for the military job. And they would come with different scenarios for playing as pilot or air host. And maybe they could add in some fun alien encounters too.  The airport duty free shop could include new collectible souvenirs based on which world you're travelling to or from and also some new exclusive merchandise. And bring back the passports and sims could collect visa/entry stamps in them and maybe there could be a demand for fake passports for secret agent or criminal career. They could either apply for a real one themselves online or at the police station or make or buy online a counterfeit one.  And rich sims could own private planes or helicopters and they would get to design how they look and also chose the uniforms of flight staff. And most importantly it would be possible to land helicopters on any lots and water planes on beach lots and small two seater type planes on any big lots. And, almost forgot to add, there should by all means be upgrades and repairs needed for the planes and helicopters that require the handiness skill. 

  • I'd only support this if this was toggleable. I actually prefer the quick teleportation method over any form of transportation which I feel is just a way of hidng a loading screen.

  • crocobaura's avatar
    crocobaura
    Legend
    1 day ago

    In my mind, actual transportation between the worlds would be just a minor gameplay option. The main attraction would be the careers, the collectibles, the working helicopters and small planes, etc. It would be like how the hospital and police station work in game. 

  • The Sims 2 for Bon Voyage vacation had a special travel loading screen like if you put your sim on vacation they go in a special airplane taxi with their luggage and the loading was an airplane with flying noises and you were at the vacation location to check in a hotel. I thought and still thinks it was a cute and little detailed animation. 

    I would like an animations for loading screens as well and I still want a vacation location EP however with a hotel lot so just like FR we can have hotels in a world where you would like hotels would go and also be a hotel owner or a guest. 

Featured Places