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canelacaliente
Seasoned Ace
3 hours ago

Social Events UI Feedback: Add Recommended Objects for Event Success

I was really happy with today's update that added sorting for event locations by venue type—it's a great QoL improvement. It got me thinking about another area of the social event system that could use a similar clarity boost: the event setup itself.

  1. What area of gameplay is your feedback about?
  • Social Interactions (Specifically planning Social Events like Parties, Dates, etc.)
  • User Interface (UI) / Information
  1. What works well right now?
    The variety of social events is fantastic. I love having different goals for a dinner party vs. a house party vs. a wedding. The scoring system (Gold, Silver, Bronze) gives a clear objective and a fun challenge. The recent update to sort event locations shows the team is actively improving this area, which is awesome to see.
  2. What isn’t working or feels frustrating?
    The most frustrating part is thetrial and errorof figuring out what objects and set-up you need to achieve a high score. The event description gives goals like "Have 3 Sim conversations" or "Serve a Grand Meal," but it doesn't tell you how to best facilitate that. For example:
  • What objects count for "Play Games" for a house party? (Is it a chess table? A video game? Both?)
  • New players, in particular, can find it confusing and may fail events simply because they didn't place the right objects on their lot beforehand.
  1. What new ideas or improvements would you suggest?
    I suggest adding a "Recommended Objects" or "Tips for Success" section to the social event planning UI.

When you click to plan an event (like a "House Party"), the description box should include a bulleted list of objects that you should add to the lot for a better party. For example:

House Party

  • Goals: Dance to music, Play Games, Tell Stories...
  • Recommended Objects:
    • A Stereo or DJ Booth
    • A Card Table or Video Game Console
    • Bar

This would act as a helpful guide without being a strict requirement, giving players a clear idea of how to set up their space for success.

  1. Why would this improve your gameplay experience?
    This change would drastically reduce the initial frustration and guesswork associated with social events. It would:
  • Lower the barrier to entry for new players, helping them understand the game's mechanics.
  • Act as a helpful reminder for veteran players planning an event type they don't host often.
  • Reduce reloading saves due to event failure from a simple lack of information.
  • Empower players to plan better, leading to more successful and enjoyable events without spoiling the challenge of actually completing the goals.

It wouldn't make the events easier—you'd still have to manage your Sims' actions and moods—it would just make the setup requirements clearer. This would be a fantastic next step in polishing the social event experience.

What objects do you always forget to place for a party?

Please upvote 👍 this post so we can get this feature in the game.
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