dawnknic
4 months agoNew Rookie
Update Wish
I would like the days to last longer than they do. As soon as they finish breakfast it's lunchtime and in no time at all its dinnertime. There is not enough time for my Sims to do fun things. It w...
The timescale is not meant to be realistic. This is a core basic design philosophy of the series and it's never going to be changed- they would have to update literally everything in the game to make sense for it. To make sims have more time to eat, you need to slow the time scale down, then slow the speed of the eating interaction, then slow how much hunger it refills in real time, then adjust literally everything else on and on and on...is the game still fun if days are twice as long and therefore it takes twice as long in real time to sleep? Is it still fun if days are twice as long and skills still raise at the same rate, or do you slow those down too? And if they're slowed down, too, does it start to drag? The time scale is very carefully calibrated and intentionally not even close to 1:1. Eating takes a while because the only option you have is to make time take longer- which comes with the above problems- or make animations faster, which looks bad and senseless.
If you made a shower only 6-10 minutes, Sims would literally step into it, clean for under 10 real world seconds, and step out. And the game would become imbalanced, because 6-10 minutes of a Sim's day spent raising their hygiene motive means the motive is basically pointless- you never have to concern yourself with it if it goes that fast. At the end of the day this is a video game and hardship and overcoming it and rules and progression are what makes it a game and not a sandbox toy, so they won't be changing things like that any time soon.
Traditionally, that's the feedback loop that keeps the game engaging- it's all about snowballing things into more effective usage of time, to "earn" that free time and make the most of what limited time your Sims are given. You make more money with better skills which affords you better furniture and faster production of food and better sleep and easier cleaning, and those things compound to give you more time to make more skills and make more money and make more friends, which further compounds to make all those things faster, and faster, and faster- until you have so little reason to do anything for "productivity" reasons that it can get boring to do anything at all, because it's just "for fun".
Recently I've been playing with aging turned entirely off. It makes every single thing you do less stressful- I don't have to worry about what 3 sims are going to do on monday and making sure all 3 are getting things done. I can play as one, and leave the other two alone- because it doesn't "lose time" to do that anymore. Turning aging off will probably help if you feel rushed.
If you're on PC, I actually made a mod specifically to facilitate "rotational" play in one household- you're prompted each day to choose which sims age up, and can choose nobody if you want- or choose to only age sims you felt "got the most out of the day". You can play one sim each day and only age them up that day- then do someone elses day tomorrow. Then if you're having a fun holiday party, you can age nobody up- and no time is "wasted" because no hard progression happens, you just let it ride. (I also have a mod that makes holidays easier to handle by slowing motive decay on them as a holiday tradition.)
This gameplay loop is what makes the series engaging IMO but if you want it more relaxed these are pretty good options. I don't really prefer aging entirely off, and I like the challenge of having limited time, but having to prioritize who gets attention bugs me, so I made these!
Your are not wrong! 🤩 I do rotate my play with households depending on what I am doing. I have 1 household that I am using to get all of the "collections"! I play with aging off and can age up my sims when I want even tho there are so many ways to avoid aging up altogether; now if my sims dies accidentally, there are ways to bring them back!!! Exiting the game without saving and removing the localthumbcache. then reload game, prevent death now. It's a game designed for everyone to play how they like and what they like. Entertainment!!!!! Time killer, fantasy or realistic play! I always play the game with the lowest speed, and when everyone goes to sleep the game jumps to Speed X3 and I pause the game and will use X2 speed at most; the X3 speed messes up the game clock so badly in my game that I never use it on purpose!
Your MOD sound great if you play with aging on. The aging for animals is constantly on now, even tho I have disabled aging for animal (it's a known bug already reported), Still not resolved though they said it is solved! Unless it only actually effected the animals I currently had in the game, (reaper done took them all already) . I am creating 2 kittens in this new family so hopefully the animal aging off will work correctly. If not, then I won't be playing cottage living with animals any longer. Do not have enough time to actually form high enough relationships - even with using treats 4 or 5 times a day to increase relationships, just to get better than "normal" products from the animals!! But I could be missing something as I do not have every single pack and it would appear that some of the "fixes" for these things are actually fixed by getting a new pack that has the fix in it. Dont know how true that is but it's not unfathomable either!
I certainly wouldn't want it in real time, that would be boring. Just thought if there was a little more time for Sims to do things together would be fun. I see it's not a good idea