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@backplayingsims That's also a valid point – to reflect realism and reduce tedious grind in certain respects. Allowing for adjustable beginning funds and certain skills is already somewhat done in the 'story' option, so I can see this being consistent with that angle anyway.
@SheriGR i do agree with the idea that a player should be able to choose a Sim with higher skill and a higher starting position, like simoleons etc. But to start from scratch like you and I did and than work your way up with the households to finally get to the wealthiest Sims in your world is something, I think, every player should be able to experience before having the opportunity to start at a higher level.
Personally, I had to work hard with my Sims to get where they are now. So the introduction of a more staged way of playing could be fun too. Opening more cheats along the way. So you have to reach a certain level to gain a cheat code. These cheat codes could be earned as a player so you could use them in any next game as you please. This would be a sort of players XP.
@backplayingsims I understand that playing on a console is so much different and in some ways is also much more difficult (slowing you down, when you have to type in the cheat commands) that there should be a way to work around some of the starting issues. But as I see it the system i think about could also be integrated in the console game.
- SheriGR5 years agoHero
@Trismagistos I absolutely agree that if someone did not ever go through a the 'from scratch' process they would be missing out on a big part of getting to know the game. I was more talking about people who have 'been there, done that' a significant amount. There are also financial challenges on the forum (ie - rags to riches) that start out with nothing (literally) and build. Oh my. Though this does not appeal to me at this time I can certainly understand the satisfaction of the challenge. I love learning of the many and creative ways people play their game!
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