Forum Discussion
@RavenLure, I agree, I am enjoying the Eco Living pack so far.🙂 I do wish it had a bit more explanation, but I have been having fun discovering things as I play! 🥳
@SisterGloomy, I've been having problems with Sims cancelling what they are doing for well over a year. I guess you are lucky that you are only having problems with it now. As for the other things you mentioned, I haven't had them occur yet in my game. So far I haven't had the Sharing is Caring NAP enacted, and the only negative NAP I have had is the Roughhousing one. But once I realized that if our Sims have enough influence points we can vote more than once, I haven't had any problems with getting the NAPs that I want and keeping the ones I don't want from being voted through! 🙌
I do realize that some people are reporting that NAPs enacted in other neighborhoods will bleed through to theirs. So far this hasn't happened to me.🤞 This might be because for each household I play I play with an entirely different Save Game file. Maybe that doesn't make a difference, but it seems to be the only explanation I can think of for why this hasn't happened to me yet. 🤔🤨 I might have to test that out soon! 🤓
As for the pets that go missing, I haven't had that happen either, but I have been avoiding playing pets since the pre-pack patch, with the exception of one household where I needed to use a pet to test a friend's house that she made. So far the dog has not gone missing. But that is the only house I've played a pet in since then. 🤔
@Psychotps, I haven't tried all the new items yet, but so far the fabricator and the fizzy juice maker are working just fine! 🙂 The Eco footprint may be broken, but I also wonder if I just expected it to work a certain way and that I've been wrong in assuming how it would work.🤨 I do wish they had given more explanation in how some of the new systems and items work in this pack.
Well, I have to check the Fabricator again since this latest "patch" claimed to "fix" it, but the audio problem with it was so bad it was completely unusable.
The juicer is still broken. It still tends to seize up for days on end. The last time I tried to use it, it never worked again. I just ended up selling it. It was more trouble than it was worth. I use it once or twice and it locks up for three or four days. Sometimes it never works again and you just have to sell it and buy another. It's not worth it.
The pack is horribly broken. I'm actually considering just disabling the whole thing. I haven't done that since Seasons when they nerfed the entire gardening system.
If they don't start fixing these things, I may not be long for the Sims. The future of the game is starting to look extremely bleak from where I'm sitting.
Look at it! They released a pack, charged people MONEY for it, and the ENTIRE THING is broken! Why are we paying for this stuff?
I LOVE the sims, but I can't in good conscience pay for something THIS horribly broken.
It's not right.
- PugLove8886 years agoHero (Retired)
@Psychotps, I did have the Fabricator audio bug but only in one house. In my other house and on the community space I didn't have the audio problem for some reason 🤔, and this was before the patch from this week. So far I have not had any problems with the fizzy juice maker.
They have been addressing bugs a lot more in the last 10 or so months than they ever have before. They just have a lot to fix so it is going to be slower than what we would prefer. And yes, everybody wants bug fixes to be done ! 🤞- Psychotps6 years agoSeasoned Ace
I understand, but the problem is, they're all broken. I mean, look at the major features of ECO Living. What are they?
ECO Footprint - The ability to make lots "green", "Industrial", and get benefits from this.
- BROKEN - ECO footprint constantly goes up and down. As far as I can see, it's not possible to get a hood to "green" or "industrial". I put all kinds of plants, green flooring, walls, roofs on a community lot, and it ALWAYS stays neutral. If I do it on a residential lot, it goes green for maybe 30 minutes then goes back to neutral. If we can't get it to stay green or industrial, what's the point?
N.A.P.s - The ability to add new policies to hoods that add cool new neighborhood actions.
- BROKEN - Townies and sims in hoods end up being governed by ALL NAPs in ALL hoods, and since there are 42 hoods in the game with 4 NAPS per hood, the sims end up being a COMPLETE MESS. Sims end up stealing critical items from commercial lots, completely breaking them. Sims constantly interrupt ALL actions to bake cakes, play with lumps of clay and future cubes, leaving them all over the place and making it impossible to do even the simplest tasks.
New off-the-grid power and water generation items - Makes off-the-grid living actually viable! Generate and use your own power and water to go even more green!
- BROKEN - Power generation items like wind generators and solar panels generate NEGATIVE power when used, even without a SINGLE powered object on the lot. I had a completely empty lot with nothing but 6 solar panels and a wind turbine. NOTHING ELSE AT ALL. and was generating -4.93 power.
Fabricator - Create your own items from scraps
- BROKEN - (Fixed?) The sound gets stuck after a few uses. The sound is so severely grating and annoying, the item cannot be used. Haven't tested since the latest patch "claimed" to fix it.
Juicer - Create your own fizzy juices from your own plants!
- BROKEN - After a few uses, the device simply locks up. Occasionally after 3 or 4 days, it'll suddenly start working again, but sometimes won't. The item then needs to be sold and re-purchased, wasting money.
New Planters - Hydroponic auto-watering planters and vertical planters!
- BROKEN (kinda) - Vertical planters are on their own system. If you "sell all" on a ground planter, you have to do it again on the vertical. Hydroponic auto-watering planters don't auto-water all plants. Some aren't auto-watered which makes it no better than a standard planter.
(I would list the new broken billing system that was released with ECO, but technically that's an update for the base game and not a part of the pack. And if I listed ALL the bugs in the base game too, we'll be here for weeks...)
I really wanted this pack to work. There are so many things here I wanted, solar panels and turbines to make bills cheaper and actually play an off-the-grid lot... the ability to actually change the neighborhood, make it better or worse. More crafting options...
But none of it works. None of it.
- PugLove8886 years agoHero (Retired)
@Psychotps, I'm still not sure if the Eco Footprint is broken, or just that it doesn't work like we would expect it to. I see evidence for both.
I have not had that problem with the NAPs. But like I suspected and @kreatora confirmed, that is probably because I've been playing only one household per save file. 🤔 This is how I play 98% of the time anyway. I've been playing that way since almost the beginning since I didn't like playing the rotational way. I'm planning on doing some tests with me playing more than one household in a save so I can better understand what other people are dealing with. 🙂
I've had mixed results with bills and the wind turbines and dew collector, and solar panels. On one household It reduced my bills but on 2 others if didn't. But I can see how having no appliances and having the power saving equipment increasing your bills would be a failure in this area!
I still have yet to have problems with the Fizzy juicer. I had one family use it everyday (sometimes more than once) for 2 weeks and haven't had problems with it yet. 🤔🙂
I did have the Fabricator sound bug on one of my family's lots, but not on my other family and not on the one at the community Maker Space lot. I've had them break down a few times, but I had used them a lot before that happened. Nothing out of the ordinary.😎
I have only used the vertical planters (other than having garlic in a single pot ) so far. I was playing with new Sims so their gardening skill isn't high enough to Sell All just yet. But so far I haven't had problems with them. Have not tried the hydroponic planters yet, but yes, by definition they should waler the plants! 😞
And while you didn't mention it , I did have some problems with the bug boxes. I can usually keep one alive, but if I have 2 of them one always dies. Still, I can usually get one harvest of bio fuel or cricket flour, or beetle nuggets out of the one that ends up dying.
I haven't had any problems with the candle maker or the machine that gives you Bits & Pieces so far.
I've also been able to successfully apply some eco upgrades to existing appliances! 🙌
- EmeraldLaura6 years agoSeasoned Veteran
i am also still waiting for a huge update that fixes several bugs. its unplayable if you have some demands