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Not 'no benefit'. They still wouldn't ever get tense (i.e. the primary purpose of the trait is preserved), but it wouldn't be a free pass from practically all required vampire weaknesses.
If you preserved the weakness associated with being tense why should other sims retain their benefit from not being tense? If your answer is to remove all then the question arises "why have a tense moodlet" that does nothing.
- 9 years ago
-Why have a tense moodlet that does nothing?
Well, it would still be there applying whatever secondary game effects it has, without affecting the mood.
If you're referring to my proposal to separate the penalty from the moodlet?
It's still a +3 tense moodlet that lasts the whole day >.>
- Why should other Sims retain their benefits from not being tense?
..."if my answer is to 'remove all'"... isn't that the current behavior of the carefree trait anyway?
- jpkarlsen9 years agoHero (Retired)
It has no other secondary effects.
The current behavior of the carefree trait is so that a Sim (vampire or other) doesn't get tense with the associated negative effects. There is a reason why it is so expensive to buy.
- 9 years ago
<U n="game_effect_modifier"> <L n="_game_effect_modifiers"> <V t="continuous_statistic_modifier"> <U n="continuous_statistic_modifier"> <T n="modifier_value">-0.0625</T> <T n="statistic">150238<!--Commodity: commodity_Motive_Visible_Vampire_Power--></T> </U> </V> <V t="autonomy_modifier" /> </L> </U> <V n="teleport_cost_multiplier" t="enabled"> <T n="enabled">1.25</T> </V>
Yeah, the daytime weakness buff has secondary effects. The main thing is that getting lvl 3 daytime weakness + guilty drinker = 4 weakness points that do absolutely nothing.
It was 3k points before the vampires expansion introduced this. And it didn't need to be nerfed then because the tense buffs in the base game were generally inconsequential otherwise.
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