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@Shaw_Designs I'm not sure if I'm completely following your question, but there are two sets/levels of debug items that can be opened up – one after entering the 'bb.showhiddenobjects', and additional ones after then/secondarily entering 'bb.showliveeditobjects' (additional detail/directions, if you need those). When you enter the first of the cheats (bb.showhiddenobjects) there are many additional items in Build & Buy that open up also, including some items that are awards for careers, etc.
The more packs you own the more items open up, also, both in hidden objects and in debug objects.
There are CC (custom content) creators that make added content for the game, but I'n not sure any of those items add themselves into debug.
Debug objects are a variety of items from the game, created by the game designers. Some of the items don't 'stick'/stay if you try to add them to your lot (for example, some types of food or other items that I assume are the 'visual' used in an action the Sim has - like a mixing bowl they pull out briefly). Some items are ginormous, some are just plain weird, some items your Sim will walk right though (there is no 'substance' to them added in the game as far as the Sim is concerned). Some items will block your Sim when it doesn't seem to make sense, and some items can be interacted with for the Sims. Many debug items are also free, and some of them are copies of items in the game with different features (a light with less light that comes from it but it's free, for instance).
Because of all of these oddities in dealing with them, or because they are items revealed by a career, skill level, or for some other reason they are not shown initially or available to all Sims, I expect you can see why the items are not shown in your normal Build/buy items. Revealing they in the manner mentioned above is a 'cheat'. Not a cheat in the negative sense - EA has even intentionally announced the codes needed to show the items.
I hope something here helped answer your question. Please clarify if I was off the mark. Thanks!
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