Forum Discussion
@SqueamishNerd , I did a little testing on Goofball Sims and Childish Sims and this is what I found so far:
Childish Sims could:
play with doll house
play with small toys
play, hug, and talk to large stuffed animals
play in the bathtub
They cannot use the Voidcritter battle station or packs, the monkey bars, the puppet theater, use the kid's doctor kit (for empathy), or the kid's chemistry table
Goofball Sims could not do any of these activities, even the ones that Childish Sims can do!
There might be more things that Childish Sims can do, but these were what I could think of at the moment! 😇
Update: Childish Sims can play with small toys, but you have to take them out of the toybox first , as you can't direct them to do so from the toybox itself.😉
So odd that adult sims can't take out toys from the toy boxes by themselves, that we must open the box to take them out for them. That also means that adults can't take out toys from the toy box to give to a toddler or child.
@CircuitD "Some of the moods don’t fit the situation or sim." reminds me of something that happened in my game yesterday. I have a klepto sim, she autonomously stole a vase at the museum. I didn't want the vase, I would rather have it in that museum, and she's far from short on money, so I put the vase in her home and clicked "Return stolen object". She got a happy moodlet saying something like "It feels so good to give back things I've stolen." and I was like "Wait, what? You're a kleptomaniac..." I have no idea what it's like to feel the urge to steal stuff in real life, I have no idea if people who do it feel good for giving the stuff back, but this is The Sims, and I feel like my klepto sim, who's also evil and mean/grouchy (not sure what the trait is called in English), shouldn't be happy about giving stolen stuff back. Right?
I agree that there are too few moods. I think scared should absolutely be added. Also, the tense mood often feels like it should be stressed instead, and sometimes it's referred to as "stressed", at least in the Swedish translation of the game, for example with Parenthood when sims can ask another sim about their mood it says "Talk about stressed mood" when the sim they're talking to is tense. Yoga should give a calm mood and a zen moodlet, imo.
This thing with enemies not looking like enemies, it's so annoying. They always look so happy when they greet each other. But when an enemy dies I think they get happy, and they get happy from viewing their enemy's grave/urn. Maybe they have to be arch-enemies for that though? I'm not completely sure. Evil sims will point and laugh during another sims death in an accident, for example a fire, but they'll get sad after the sim has died, even if they didn't knew the sim.
Talking about skills not being beneficial. In TS3 sims could run faster if they had higher athletic skill. In TS4 everyone runs at the same speed.
Attractions and preference system: Yes please!
Didn't they fix the vampiric circadian rhythm? I thought that was fixed. Maybe the code broke with another update. I mean, TS4 is very complicated, sometimes things break when they're fixing something else. It's irritating, but it's like that with anything you program, so I wish they had more people for testing and fixing bugs.