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It makes me sad though.
I wanted to do a test once, (I LOVE doing these) I ran across Lily Feng and she interested me. I noticed she was working as a criminal mastermind and was "Unflirty". So, I had an idea. I also made her Evil, so she was a Criminal, Unflirty, and Evil. I then created a sim who was a Detective (police officer), Flirty, and Good.
I wanted to see how hard it would be to have my Good, Flirty, Cop romance a Evil, Unflirty, Criminal. It was actually easier than I thought. I originally thought it was because I was just very good at the game. Now I'm not so sure... ☹️
@Psychotps, LOL 😃 I'm sure at least some of your knowledge helped the situation! I love experimenting with the game as well! 🤓 I like you concept to test how personality and career affects how other Sims get along and have romantic interactions! 🙂
- Psychotps6 years agoSeasoned Ace@PugLove888 Appreciate it. Been doing things like that for many years. When Sims 1 first came out, the first thing I did was start playing with the relationship boundaries. Wanted to see where the limits lied. Turns out in Sims 1, Romance was forbidden only within 2 generations. A guy could actually romance his great grandmother, which is weird. They fixed that in Sims 2.
- PugLove8886 years agoHero (Retired)
@Psychotps, its a good thing that in TS2 they fixed it! But I can see how this was overlooked in TS1 since the only way children could age up was if you had Makin' Magic and have them use a charm for it! 😉 It just wasn't much of a problem in TS1 as it is for all versions afterwards.
- Psychotps6 years agoSeasoned Ace
Well, since the entire world was more or less restricted to a single house, Once you left the house, everything froze. You moved the kids out and the parents house froze in time until you played it again. Story Progression was non-existent. It was easy to have a house 4-5 generations removed if you didn't play the others often.
- PugLove8886 years agoHero (Retired)
True! 🙂
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