Most NPC and Stray Pets Sick (🙀)
Nearly every stray dog and cat in my game is sick. In addition, I play several parallel households that I switch between every few weeks, and each time I transition, all pets in the newly reactivated house are sick. By contrast, pets in the currently played household rarely become sick over the course of time that they’re the primary/actively played HH (excluding the initial point of transition referenced above).
Is this a bug? Are other people seeing this? I didn’t see an entry for this in the consolidated bug list. I’m happy to create an entry if its warranted, but wanted to solicit feedback before compiling all the requisite information since my search terms may have been a mismatch or this could be intentional on the part of game developers.This is been happening for a while but I don’t think it was always this bad.
Fwiw: I think it’s fine to have strays and NPC pets occasionally get sick but the frequency of occurrence seems to be set too high...now its more of a blanket impediment rather than a variable challenge (the former => less fun; the latter => more fun). I know that you can feed wellness treats to strays in order to heal them and I do this occasionally but I can’t really keep up with the rate of sickness without assigning this maintenance as a higher personal gameplay priority with associated time investment.
(Hopefully I communicated this clearly, but happy to clarify any ambiguity - just lmk!)