"AlbaWaterhouse;c-16317422" wrote:
"jackjack_k;c-16317411" wrote:
"@AlbaWaterhouse;c-16317403" wrote:
A 90x90 sounds ridiculously big for me but to each their own. I, on the other hand would love the option of smaller lots than the ones we already have.
Here is when CAW comes in handy, oh how I miss this! I'm not even asking anymore for a proper CAW but just for the ability to place and rotate lots. Options options options.
It’s not so big when you’re trying to build community districts on a realistic scale.
And with people wanting smaller lots, why not place a fence around to the size you want your Sims lot? You can always turn a big lot into a small lot but not vice versa if that makes sense.
So if your on a 20 x 30 lot but want a 15 x 20 for example, make the fence around your Sims lot to 15 x 20 and ignore the extra space?
Yes, but that solution bothers me when you look at the map and see the empty space or even when you go into BB mode, it looks wrong to me. It is possible but not ideal.
90x90 could be great if we would have the possibility of combining different lot types into one (we could for example have a Spa/Swimming Pool/Gym lot or a Bar/Restaurant/"Wedding Venue") or if we could create our own apartment complexes.
I think this is the big thing with bigger lots.
Unlike sims 3, we can't combine lot traits such as pool, park, bowling alley, etc into one huge lot, so most the time, making a community lot in that scale becomes useless, where as in Sims 3, you had the ability to combine the different things that could happen in a lot.
So anything over the largest lots we have become useless in all honesty, unless you want to do a big build for maybe stories or other things.
Far as play ability, it just doesn't make any sense to have lots that big. Like most said, if anything, we need more smaller lots.