"TS1299;c-16745308" wrote:
Multi Level foundation has nothing to do with the world being flat. It just that they integrated the foundation to the whole building rather than per piece. We are told that Terrain tools are possible. Different type chairs are being research. Where did you get the information about that on the engine? That the floor is the same as 2nd floor, etc.?
Many CC creators have discussed the engine and its limitations over the years. I cannot link each and every one because many of the past threads and blogs have been deleted. However, Luumia’s explanation about how the game treats terrain is pretty straightforward:
“Previous Sims games used math to generate a layer of snow on top of the existing ground and they could do this because the ground was dynamic i.e. the engine allowed terraforming.
This isn’t possible in TS4 because the engine only recognizes the ground as “routable set dressing” i.e. a flat ground that Sims can only walk on. The neighbourhoods in TS4 are kinda like separate model cities. Everything is “glued” together in a very specific way and to change certain things would be impossible or too costly for the team.”
His full post: luumiasims.com/post/174416347089/do-you-have-any-comments-on-the-lack-of-snow-depth
Regarding the floor levels - because the engine cannot distinguish differences in height the 1st, 2nd and 3rd floors are all considered to be on the same plane. Technically, stairs are just another object that happen to have a walking animation. The sims are not really ascending or descending to the next level. It would not look very pleasant if sims simply snapped to a different level, which is why we still have stairs. Without the underlying code that uses mathematical calculations to determine height and depth, enabling multilevel foundations or terrain tools become extremely difficult. Although they said these things were possible, they also said that possible does not mean they actually have the time or resources to make them happen. Grant himself has said that terrain tools and different stair types are not high on the priority list due to the animation and production costs compared to the profits they would see in return for that kind of investment.