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"Nikkih;c-17736830" wrote:
"halloweenchild;c-17736758" wrote:
"Nikkih;c-17736726" wrote:
"halloweenchild;c-17736634" wrote:
"Nikkih;c-17736164" wrote:
"SquirrelTail15;c-17736139" wrote:
Yes, 100%. But I'd like it if they added a toggle for the non-occult players, and also I want them to have a power ranking system like Spellcasters and Vampires do, not just pre-set powers like Mermaids and Aliens.
And it'd be great if they could weave in some interconnection with the vampires pack, with rivalries and such. They won't, though.
But why would you buy a pack for werewolves if you dont want them, my guess is, if they are going too bring werewolves it will be a pack with just them in it, it's the same with vampires, yet some people bought that pack not wanting vampires then ruined the gameplay for people that wanted them by complaining
Because it's apparently "unfair" to lock really cool B/B and CaS items behind a focused pack don't cha know? I mean the whole intentioned idea behind the occult specific packs is so that the people who were strict realism players, could keep their games occult free. But of course, like always the plan backfired when people brought said specialized packs because they wanted said pretty B/B and CaS items, only to then turn around and be all "waaaah! I dun want vampires in muh realistic game!! waaaaaah!" which ended up defeating the purpose of the occult focused packs, because they then got nerfed into the ground that it rendered them pointless. But hey, as long as the vocal minority is happy, I guess everything is fine /s.
Sorry, didn't mean to go on a rant there.
Makes me rant too, I'm still sour about this ?, its titled vampires, what did they expect too be in it lol, buying a game pack or expansion packs just for items and cas is rather expensive, that's what stuff packs are for
It is indeed tilting, like the occult state is separated from an Expansion Pack so they could be fleshed out and optional, but because some people have nos effing self-control we still end up with people complaining about having Vampires in their game when they paid for it as a feature. Honestly makes me wish the Guru's had ignored the people who had complained.
Exactly well they bought the pack, it's their fault ?, I can understand people complaining about mermaids and aliens in the sims 4 but vampires and spellcasters, no you bought them and nobody forced you to @halloweenchild
Exactly! It's like standing in a fire and then complaining that it's hot...Some people just can't logic. XD- My Vampires need the Werewolves!
- DaWaterRatNew VanguardI'd love werewolves.
I want extended families of Werewolves were grandma and Grandpa can still keep the kids in line, even if they've given up the alpha positions to their eldest and their spouse, and weird Uncle Joe serves as the pack omega, and they embody the "no one can pick on my packmates/brothers/cousins but me" mentality, using modern knowledge about wolf pack structure to build werewolf society. - DonroaAkashuNew SpectatorI would like that, for weres to be based on real wolves and wolf pack behaviour, being mild and gentle, caring and calm. No bickering or aggressiveness, just a nice little pack.
- I want Werewolves in my game and I want whoever was product lead on Vampires to make Werewolves because Vampires is a darn good pack.
Werewolves are very suited to Sims 4 because of the moodlet based emotion system already present. Introduce moon phases and mood tendencies as the full moon approaches. Pack Leader aspirations, Lone Wolf aspirations and add a Park Ranger career or wildlife preservationist career.
I disagree with any attempt to pre-appease the jaded players that will literally complain about anything. Don't make toggles - just make the pack good. "Kerrigan;c-17737317" wrote:
I want Werewolves in my game and I want whoever was product lead on Vampires to make Werewolves because Vampires is a darn good pack.
Werewolves are very suited to Sims 4 because of the moodlet based emotion system already present. Introduce moon phases and mood tendencies as the full moon approaches. Pack Leader aspirations, Lone Wolf aspirations and add a Park Ranger career or wildlife preservationist career.
I disagree with any attempt to pre-appease the jaded players that will literally complain about anything. Don't make toggles - just make the pack good.
*hits Mee Too*- DonroaAkashuNew SpectatorI like the wildlife preservation career idea!
I don’t see the need to call others by name though. Toggles are added for the sake of profit, since a lot of players don’t buy packs if they are too pervasive on gameplay. A toggle for EL NAP NPC voting does not diminish the NAP feature, it removes the autonomous action from inactive sims in particular saves.
A wish for a toggle for vampires, which I would require before buying that pack, or in this case werewolves; is implying that the game has an on/off button for the automatic spawning of vampire sims. It has not to do with quality, but with choice. With it disabled, only the player can create vampiric sims; enabled, the game would fill the world with them. - I honestly love the vampires, but I'm not really huge on werewolves. They just don't interest me all that much. I don't mind if they add it. I like some weird aspects and I'd probably buy it eventually during a 50% off sale, but it's not something that I'm crazy excited about or really wanted. I'd much rather have the fae.
- FatTribble23New ScoutIF they are integrated into a pack I otherwise would want to buy. If they came in a dedicated pack like Vampires, then I wouldn't care because I just wouldn't buy it - the way I didn't buy Vampires.
- AgnesXX92New SpectatorMake them more wolf-like and less like whatever you would call those ahem, creatures we have in Sims 3.
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