I didn't know about the toggle heretofore mentioned. I did notice I had one chick who was a perpetual chick until I sold her off. LOL The three chicks hatched after her all aged up just fine. But Lady Bird was still a chick. Then another chick hatched and when that one aged up and still Lady Bird hadn't, I decided my lot is either corrupted or the chick must go. I chose the latter.
"Jeansoo;c-17994087" wrote:
"Simmerville;c-17992392" wrote:
I'm a bit confused with their aging, so I can not tell you how this works. I play rotationally and I noticed that some big animals seem to be nearly dead after playing them for only 1 simday - I wonder if they aged while I played other lots. On one farm I had a project running for 4 sim weeks but played also other houses in between, but those cows are mostly not very old yet. Maybe they age faster when not played...? I had aging off for all my sims during these sessions, but I did not toggle anything re animals in particular. I expected their aging to be off if my sims' aging is off, but I obviously was wrong about that. Hoping for some upclearing from Maxis as they start fixing bugs.
Thanks. As you know, we cannot see their UI status, it will be very hard to find their exact life days.
Actually, I think all you have to do is note what day it is when your Sim purchases a chicken or when a chick hatches and then keep track of that until suddenly you're informed they have very little time left … perhaps a few more pets before they leave? Or however it's worded.