Forum Discussion
GrumpyGlowfish
6 years agoSeasoned Ace
The only way I know to expose a witch is by witnessing them use magic in public, which (at least in my game) never happens, and while it's true that the portal to the magic realm kind of just sits there in the open, that's only in one world, and at the end of a long path that you probably won't ever travel unless you're going there specifically for the portal. There's nothing secret about it, but it's not in your face either, and I feel the same about vampires. There would be more secrecy to them if sims who have only met a vampire in their human or dark form would not recognise them in their other form, but with sims' names appearing over their heads, that concept would be doomed from the start anyway.
Great idea, I would actually love that! And I don't think it would have been too RPG-like, at least not any more so than everything else in the game. You want to get promoted? Work on the required skills and your job performance. Want to learn to cook food that never spoils? Complete the Master Chef aspiration. Want to be a powerful vampire? Build a friendship with one, go through the transformation process, and use your new powers to increase them. For everything you may want in this game, there's always some little quest or some requirements to get it, and it shouldn't be any different with magic.
"EnkiSchmidt;c-17253411" wrote:
In Sims 2 when you leave a spellbook out in the open and a non-witch interacts with it, they get bitten by the book. They could have done the same for the oh-so obvious portal. And then slap the sim with a permanent uncomfortable moodlet that has clear instructions on how to proceed from here on. Namely visit Sylvan Glade, a sufficiently mystic place that comes with the basegame and conveniently isn't even locked by a skill gate, so very beginner friendly. If a sim with the moodlet from the portal enters Sylvan Glade, a new npc is spawned and from here on it can many ways, all of them resulting in the sim being allowed into the magic realm for the first time.
BUT if they had gone that route, chances are people would have said it's too rpg-like, too much forced questing and too much like Strangerville. Too much or too little, there's no winning this game.
Great idea, I would actually love that! And I don't think it would have been too RPG-like, at least not any more so than everything else in the game. You want to get promoted? Work on the required skills and your job performance. Want to learn to cook food that never spoils? Complete the Master Chef aspiration. Want to be a powerful vampire? Build a friendship with one, go through the transformation process, and use your new powers to increase them. For everything you may want in this game, there's always some little quest or some requirements to get it, and it shouldn't be any different with magic.
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