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mightyspritesims's avatar
5 years ago

Aging question

Let's say we have a game where there are two households we're playing. We want to rotate between the two households in such a way that each household only ages while we are playing them. Meanwhile, we want all townies and premades to age at the same rate as our households do.

I thought the right thing to do would be to choose "aging for active household only", then have the "unplayed households aging" box checked only while playing one of the two played households, then uncheck it while playing the other. We tried that. One sim we're playing is pregnant. We rotated away from her household to the other one for a day or two. Then we came back, and her pregnancy had progressed to the next trimester, so apparently she aged even though her household wasn't the active household?

Maybe I need to understand something more about the "aging for active household only" option? Or is there something else I'm missing?

17 Replies

  • @GalacticGal here are the options

    https://i.ibb.co/hf5NTQP/Screen-Shot-2021-03-08-at-10-59-59-AM.png

    Auto Age (Played sims) is a drop-down with 3 choices: yes, no, only active household
    Auto Age (Unplayed sims) is a checkbox, on or off.
  • "mightysprite;c-17827388" wrote:
    Thank you @Daephene and @Simpatsyann !

    @Daephene Do you (or anyone else) know whether "unplayed households" in that box means "the households I've never played," or just "the households I'm not playing right this instant" ?


    "Unplayed" means households you've never played, or households you've played at some point but marked as unplayed in the household manager.

    @GalacticGal I just use the options on the gameplay tab that mightysprite shows above. Unchecking "Auto Age (Unplayed Sims)" is how you prevent NPC aging.
  • @Simpastsyann Yeah, I get that, but it also won't allow the rest of my played households to age, either. I don't want to lose the birth order of my original household. Thanks for the explanation, even so. :)
  • I did not read this entire thread, just wanted to share how I age my rotating game. I play with all age related options off. No aging of anyone, played or not. Then on New Year's Eve (or whenever you feel a year is up) I turn aging on for everyone for just one night. Played, non played and NPCs - everyone will then add 1 year to their age. Then it is essential to turn those setting back off - I forgot once and played a week with full aging on before I noticed. Instead of going back to a back-up, I just continued with one extra rotations before the next growing up night.

    I normally use the cake to age up sims, which feels a bit tedious when playing a full "universe". On a few occasions a sim aged up by "free will" before I get to it.
  • "GalacticGal;c-17828489" wrote:
    @Simpastsyann Yeah, I get that, but it also won't allow the rest of my played households to age, either. I don't want to lose the birth order of my original household. Thanks for the explanation, even so. :)


    If you want the rest of your played households to age, then you'd select "yes" on the dropdown menu; if you want no played households including the one you're in to age, you'd select "no." The only combo that you can't actually set, I think, is to have just the played household NOT age while all npcs and other played sims DO age. I guess the rationale there is that if you're actively playing a household you can use the other in-game mechanisms to micro-manage aging to your preference.
  • "mightysprite;d-987725" wrote:
    Let's say we have a game where there are two households we're playing. We want to rotate between the two households in such a way that each household only ages while we are playing them. Meanwhile, we want all townies and premades to age at the same rate as our households do.

    I thought the right thing to do would be to choose "aging for active household only", then have the "unplayed households aging" box checked only while playing one of the two played households, then uncheck it while playing the other. We tried that. One sim we're playing is pregnant. We rotated away from her household to the other one for a day or two. Then we came back, and her pregnancy had progressed to the next trimester, so apparently she aged even though her household wasn't the active household?

    Maybe I need to understand something more about the "aging for active household only" option? Or is there something else I'm missing?


    Your confusion is completely understandable. The truth is, in order to have a pregnant sim age at all, you need a mod so your sim isn't actually aging even though her pregnancy progressed. When you turn on Auto Aging (Played Sims) Current Household Only, it only affects their age, not the passage of time. for example, if you log into a household on a Thursday morning, you play them until Friday morning (sim time, not real time), then log into another household it will be Friday morning but the sims in that household have not aged at all. The passage of time is the same for all households in the save. Since pregnant sims don't age, their pregnancy progresses via the passage of time, not the aging process. I hope that makes sense.

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