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SheriSim's avatar
SheriSim
Seasoned Hotshot
2 years ago

Any hints on what we are getting the 4th quarter of 2023?

I can’t wait to see what we are getting in the last quarter. I loved the horse expansion!
  • SheriSim's avatar
    SheriSim
    Seasoned Hotshot
    "JAL;c-18308697" wrote:
    If the Grim Reaper rumours are true I hope that includes a real and substantial update to ghosts as well.


    • Graveyard lot trait
    • More styles of tombstones (not decor, but the actual tomb stones)
    • Needs that are specific to ghosts (I hate seeing ghosts eat or sleep or go to the bathroom, seriously, they're dead! Socialising, fun could stay, but then I'd like needs that are entirely theirs like "strengthen connection to the world", or "recharge energy" by for example returning to their tomb after they've haunted someone or possessed something?)
    • The ability to tie ghosts to specific lots or lot-types (grave yard, haunted houses...)
    • The ability to create ghosts in CAS

    I have to say, I really liked seeing a ghost show up in the park one time when sims were telling ghost stories. I’m not sure I would like them tied to specific lots. Since we have a lot trait for ghosts, I don’t normally see them elsewhere anyway.
  • I saw somewhere else that it said big, so I was thinking cars since we know for sure it isn't an EP, but after looking here, it could very well be a graveyard and hopefully funeral listed as an event in parties along with Grim updates ect. I was thinking it would be exciting to get cars, but this could be more exciting possibly. I'd take both. :)
  • @SheriSim57 I'd like the option to tie them to lot, I wouldn't want them to be permanently tied to a lot. As with everything else, I want it to be up to the player. I think they did that with werewolves if I'm not mistaken (I don't have the pack), that the player can decide if werewolves are allowed outside of Moonwood mill or not. That's an option I'd love to see for all occults, that way we can make our own decision. Preferably, that would also be save based, so that in one save I can have occults everywhere, and in another only if I go where they are.
  • Anmirla's avatar
    Anmirla
    Seasoned Vanguard
    "cheatcode90;c-18309659" wrote:
    In the behind the sims video they talked about a neighborly expansion and I think there will be updates to things like worlds and especially residential lot types, there will probably be stuff like hotels, motels, and duplexes, there will probably also be more advanced gameplay and interactions with neighbors. It also said hustle and hustle so I think they will add something like a way to run a company from home, I also think it could be kids being able to do chores for neighbors and do other things like making lemonade stands, they can maybe also make it so if you are moving away you could have an open house.


    I was thinking it had something to do with a real estate career and features that may be related to it.

  • SheriSim's avatar
    SheriSim
    Seasoned Hotshot
    In the behind the sims they mentioned “construction”. I’m wondering if we could have an architect or construction career where you build houses, rather like the dream home decorator doing interior design. It was just a thought that popped into my head.

    I would love to see apartments, townhouse/duplexes, motels and hotels as well as cars. I would also like to see some new romance interactions, and romantic likes and dislikes, seeing the heart bed made md think romance may be coming in some form this quarter too.
  • FreddyFox1234's avatar
    FreddyFox1234
    Seasoned Veteran
    Yes, I remember how last year there was pretty much nothing between HSY releasing in July and the infants update/Growing Together in March this year… That was a long time! So I’m resigned to a quiet spell for the next quarter — but I’d love to be wrong!
  • "Briana2425;c-18308444" wrote:
    I think a Fairies Game pack will be announced in the road map a stuff pack and a kit also cars will be a big patch.


    Stuff packs are back lol. I missed them.

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