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8 years ago
"Marktn;c-16355629" wrote:"Evoke;c-16355622" wrote:"Marktn;c-16355534" wrote:
I didn’t see anybody mention that when you get up to level 8-10 or so the Archeological Socitey will mail you item to authenticate and mail back. They are all worth 3K to 5K per day. My sim is getting rich sitting at home and working like 20-30 sims minutes a day and he hasn’t been to the jungle one time. He learned it by reading the books. But, painting is kind of the same money maker when you’re at a high level. Or, just try a garden of Dragonfruit or Blackberries. You’ll be rolling in the dough in no time. Making money is fairly easy in the game.
But when you're an expert in the skill, then you should be earning high $$. It isn't like something you're being forced to do in order to live.
Agreed, my sim’s story is that he is a leading archeologist that freelances with the archeology socitey and will go on excavation trips to build up a museums collection of Omiscan artifacts. In this one Archeology is his job, so I’m happy he can make money this way. I view his reading books as course work and love that he can write a book about his work as “continued studies”.
The best-paying career in the base game pays 15k per week. An explorer can make that in a single day. This is absolutely obscene amounts of money in terms of balance. A Sim using archaeology can make the amount of money that the best-paying career in the game can make in an entire week with just one temple visit. There even seems to be a mailing system where your sim is mailed relics back home and they make money that way. The one I saw received 5k for one analyzed relic and had another one waiting the next day.
There is a difference between being self-sufficient and being broken in terms of balancing game elements. I had worries money would be the main reward of the pack since money is a lazy, easy-to-execute reward, and sure enough here we are. I personally think it tends to be harder to keep Sims poor than it is to become rich, so packs like this bother me. Packs like this welcome elements of "power creep" where each new pack can't think of a new way to be special, so they just opt to do what the last pack did, except even better. This pack seemed to fall flat on rewards, and here we are with Sims earning more than they've ever earned before. What happens with the next pack...?
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