simgirl1010
10 months agoHero
Base Game Update 10/22
For all broken mods issues please refer to luthienrising Broken /Obsolete/ and Updated Sims 4 Mods thread on AHQ.
Patch Notes: Boo-tiful Changes Await! | EA Forums - 4991244
For all broken mods issues please refer to luthienrising Broken /Obsolete/ and Updated Sims 4 Mods thread on AHQ.
Patch Notes: Boo-tiful Changes Await! | EA Forums - 4991244
Didn't see this mentioned in the patch notes, good to see they are updating older EPs features with subsequent EPs content!
Also, never in my life would I have expected them to update/enhance such basic base game features such as reactions to a sim dying, this is so cool.
Just a small pet peeve of mine though, it's about the inconsistency in the game's iconography. For example, the different occult icons in CAS are standardized and visually homogeneous with a few elements around the same sim silhouette for each icon, whereas the "cause of death" icons are widely different from each other. Nothing major lol but I couldn't help but notice this.
Another pet peeve is the bad UX in the occult selector. "Human" should be its own icon instead of the "default", because once you have an occult selected you have no way of knowing that to go back to Human you have to hover over the currently selected occult state to display the X icon and effectively cancel it and go back to the "default" human state. This is how the "accessories" section work but I'd argue that this isn't the same typology of user behavior here.
Overall a really great patch and welcome additions/tweaks, 10 years into the life of the game this is unheard of, so props to the Sims team for living up to the "Sims 4 is forever" claims and enhancing base game (both front-end and back-end) for better longevity and sustainability for the years to come.
I suppose the grave and urn for servos is a reflection of how sims feel about these artificial beings. If they are 'human' enough to live, to make friends and have their own life, they deserve the final respect of a gravestone/urn.
And I like the look of the gravestone for some my futuristic sims 😉
Another pet peeve is the bad UX in the occult selector. "Human" should be its own icon instead of the "default", because once you have an occult selected you have no way of knowing that to go back to Human you have to hover over the currently selected occult state to display the X icon and effectively cancel it and go back to the "default" human state. This is of the accessories work but I'd argue that this isn't the same typology of user behavior here.
I agree. I expected human sims to be their own category. Now human sims are just the absence of a category. Similarly I think living sims should have an icon like a heart icon where you can select the death cause. The question mark makes it look as if their profile is incomplete.
crocobaurasomeone already made a big report about the missing grave stone. I already added a me too.
https://answers.ea.com/t5/Bug-Reports/CD-DU-Missing-Graves-Urns-Under-Display-as-interaction/td-p/14190865
That happened to me just in trying to get into my lot. I did a game repair. The game then loaded for ages, so I did a hard stop and repaired the game again. Second time, all was well with my game. I wish you the same good luck.
atreya33 wrote:DX11 is no applied to more computers. No longer being able to alt-tab out of the game is a serious downside to DX11. I am not sure it outweighs a slight performance improvement.
You can turn off DX11 in the settings, it came with the last patch. Because of the alt-tab issue I keep it in DX9. I know they said they fixed the issue, so I'm not holding my breath for an actual fix, though I do hope it will come.
For a fleeting moment I was so happy that there might be a solution, but OMG that was awful! It completely broke everything the moment I tried to change windows. Nope, going back to DX9 again!
Of course, nice catch!
The reason why I haven't done turn-on and turn-off thread is that all the traits that affect it are neatly listed in the description. I hope that also means that Sim Characteristics also get updated. And Self-Discovery moments.
I can't check it myself right now unfortunately though.
Well, perhaps the UI should be updated. Yes, it's a trait panel: you can remove traits by hovering over them and pressing the X button, but... Even I at first didn't come at that idea. Either add a tooltip, show the X button when a selection is chosen, or put a separate Alive and Human buttons.
It's bugging me a bit that they're not treating ghosts the same as other occults. I've loved every occult in this series so much and find them all much improved from TS3. But these ghosts are a little disappointing. I think the improvements made in this patch are awesome, but the fact they're not available for all ages of life and you can't try for ghost babies makes me sad...I miss that from TS3 and I was really hoping we'd see the return of that with this update...my occult baby mama needs ghost babies :( lol