Jealously is such a ugly emotion, but the way the game makes it out, it actually helps a married sim to be happy around their other half once they spend a few game minutes with them, having a kiss or two. despite the tense buff, it doesn't really do much as the game itself doesn't really express that in autonomy controls enough to make it a detrimement.
Jealousy should play out in other ways, to bring them into a much more suspicious state of mind, and the random autonomy interaction is to play on the tense side until it fades. suspicions can easily lead to rampant point blank behavioral changes that see them getting angry or sad, even on occasion getting dazed unable to function thinking how helpless they feel about themselves and wishing they could do better but at the same time the other emotional half is playing up and clashes in the middle leaving your sim unable to do anything for a bit until they work it through.
Long term triggering of the jealousy should introduce a reward trait that can only be unlocked (say 10 days passed by and the sims other half is at work, so jealousy triggers 10 times and requirements are met to get the reward trait), this trait brings out even worse behavior from being suspicious to practically being obsessed by rampant paranoia and outright suggesting this sims other half is up to no good and a serious lack of trust. When the other half gets home, things get worse based on emotional bahavior than anything else, the game autonomy should play to try ruin the relationship by default from the one with the jealous trait by working them up into angry buffs playing on angry responses and mean behavior.
if it is successful, the relationship ends and the one with the jealous trait becomes single again and gets a major sadness buff and the reward trait disappears. once the sadness buff wears off a tense buff will remain in an attempt to try reconnect with the other sim, being unable to stop themselves from wondering what their ex is doing. eventually the jealousy trait stops triggering if nothing happens in that time. It can also flare up in the worst way with the anger mood once the sim sees their ex with a new sim, kissing. even though that relationship may be over, the relationship meter will take a big hit between the two sims and the new sim.
Something like that would really make Jealousy and game play a lot more interesting to go through.
"Sindocat;c-17260076" wrote:
Don't overlook "Erratic" - mood swings that don't accommodate others are great for high-maintenance play.
Erratic with random emotional buffs and a sim talking to themselves would seem like this girl is an unhinged looney toon which doesn't make any sense in this case, because this girl who knows exactly what she wants and how she plans to get it, which suggests a clear mind with a singular goal and the understanding to see her way around the various pitfalls before her in order to get to it.
I wouldn't say random mood buffs would work that well either as this type of person only has two modes, angry and happy. Happy is when they have everything they want their way and get it, angry is when someone stops them from getting what they want, like minor things: like not getting a pencil can upset a highly-strung individual quite easily.