7 years ago
Big lots lagging
If I use eg.: 64*64 lots with nice huge buildings on them my game starts lagging. I mean for example my sims don't move, sometimes time stoppes as well... so big lots are unplayable. But with small lo...
"@jackjack_k;c-16732848" wrote:"@elelunicy;c-16330904" wrote:"jackjack_k;c-16329967" wrote:
And for some weird reason, the Old Town and Countryside areas of Windenburg have progressing loading available, so a lot of details like grass and plants and shadows don’t load until you move the camera over, while the rest of the game doesn’t seem to have it in my experience.
It’s really weird how they program each area differently.
It’s based on distance. If you edit the LOD value in GraphicsRules.sgr to 0 then everything will always be loaded (except shadows, which are implemented using cascaded shadow mapping and you’d need to edit the values in client tuning to change how they behave).
This is good to know. I noticed playing Jungle Adventure that half of the worlds assests (trees, rocks) keep appearing and disappearing and it’s quite jarring as a lot of the rocks cover parts of the world that have 0 terrain. Is it to do with these files?
All my settings are on max but I do have laptop mode enabled.