"@jackjack_k;c-16732848" wrote:
"@elelunicy;c-16330904" wrote:
"jackjack_k;c-16329967" wrote:
And for some weird reason, the Old Town and Countryside areas of Windenburg have progressing loading available, so a lot of details like grass and plants and shadows don’t load until you move the camera over, while the rest of the game doesn’t seem to have it in my experience.
It’s really weird how they program each area differently.
It’s based on distance. If you edit the LOD value in GraphicsRules.sgr to 0 then everything will always be loaded (except shadows, which are implemented using cascaded shadow mapping and you’d need to edit the values in client tuning to change how they behave).
This is good to know. I noticed playing Jungle Adventure that half of the worlds assests (trees, rocks) keep appearing and disappearing and it’s quite jarring as a lot of the rocks cover parts of the world that have 0 terrain. Is it to do with these files?
All my settings are on max but I do have laptop mode enabled.
If they disappear when they're too far away and then reappear as you get closer, then yes, LOD is what's causing it.
Using laptop mode makes zero sense if you want maxed out settings. Laptop mode isn't some special mode designed for laptops. It's just an option that forces the game to use lowered settings, even if you set them to max. For instance the game won't render outdoor shadows if you have laptop mode on.