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SilentK008
6 years agoSeasoned Ace
"paradiseplanet;c-17316144" wrote:
Well, simmers asked for more challenging gameplay, this is where it went...
Hmm.. I use a mod for faster retail-actions and have since then really enjoyed retail. Would love to make a store for robotics and herbalism-potions but they both suffer from not being worth the time invested in them.
Does the Marketable-trait from the reward-store help? Think that was the name. The trait that makes items that you have crafted more valuable.
Ha ha, challenging gameplay yes but this was not what I had in mind.
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