Forum Discussion
Chicklet45368
5 years agoRising Traveler
I personally think it's because the Industrial Railing is "normal scale", as in it actually looks like the appropriate size, scale, and shape of what you'd find in a similar RL fence of this type. All of the other railings are exaggeratedly oversized and clunky because that is TS4's trademark for their yucky low-poly objects.
And because it is less chunky than the other fences, it actually fits within the wall shape size so that it looks like it should.
I don't understand their thinking in design. I'm a featured artist at TSR and I have to adhere to strict EA guidelines of poly count limits per tile .... Each object can be no more than 1200 polygons per tile regardless of what that object is (clutter objects, plants, furniture, lighting, etc). I can assure you that just because something is low poly it does not have to be "oversized".
Here's a comparison pic of an EA rocking chair vs my more modern version of a rocking chair. Both have almost identical poly counts.
https://i.imgur.com/nSbgRfM.png
And unfortunately, there is currently no easy way for CC Creators to make fences (or stairs) that actually function like the in-game ones do, so we're stuck with what EA gives us.
And because it is less chunky than the other fences, it actually fits within the wall shape size so that it looks like it should.
I don't understand their thinking in design. I'm a featured artist at TSR and I have to adhere to strict EA guidelines of poly count limits per tile .... Each object can be no more than 1200 polygons per tile regardless of what that object is (clutter objects, plants, furniture, lighting, etc). I can assure you that just because something is low poly it does not have to be "oversized".
Here's a comparison pic of an EA rocking chair vs my more modern version of a rocking chair. Both have almost identical poly counts.
https://i.imgur.com/nSbgRfM.png
And unfortunately, there is currently no easy way for CC Creators to make fences (or stairs) that actually function like the in-game ones do, so we're stuck with what EA gives us.
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