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Sigzy_29's avatar
Sigzy_29
Legend
6 years ago

Can we get an overhaul to cooking already?

As you know, Fishing and Gardening have had overhauls/updates where they significantly improved (at least in my opinion) both skills.

With cooking, currently, the food quality does not make sense! Sims with level 3 cooking skill are making excellent quality meals, with 0 actual fresh ingredients or just normal quality ones. Meals in TS4 range from (according to what I have experienced): spoiled, poor, normal and excellent. So, there's currently no meaning or purpose behind using fresh ingredients to cook and on top of that the current meal qualities, even how many of them there are, don't match up with the skill level or harvestable/ingredient quality.

Currently, harvestable quality can range from: Normal, Nice, Very Nice, Good, Great, Superb, Magnificent, Pristine, and Perfect

What I'm thinking is:

  • Cooking, baking, grill recipes, recipes from the cupcake maker and festival stall foods from various packs could have a range from: Spoiled - Burned - Poor - Normal - Nice, Very Nice, Good, Great.
  • Gourmet cooking and experimental recipes should have a higher range of meal quality, being that these meals are suppose to be top notch. Ranging from Spoiled - Burned - Poor - Normal - Nice, Very Nice, Good, Great, Superb, Magnificent, Pristine and Perfect


Even when perfect ingredients are used on normal cooking the recipes shouldn’t go as high as great. This creates a clearer distinction between normal and gourmet cooking.

The meal quality takes us to the next point which is…what’s the purpose of it and why so many?

Well besides matching the quality of the ingredients used, each meal quality should raise a sim’s hunger bar differently and give different values for different moodlets of similar emotions.
Ex. : Eating both spoiled, burned or poor quality meals all would give a sim an uncomfortable moodlet. Now, as we go down in meal quality that uncomfortable moodlet would have a higher value so that the worse it “tastes” the worse the sim feels. The timers for these moodlets should all be about the same however.

The worse the food is the least amount of hunger it fills and vice versa.

Regarding quick meals, I think they should be adjusted so that they do not increase sim’s hunger bars the same as a normal full meal but remain the exact same when it comes to moodlets and such.

Beyond that it would be interesting if there could be a "fail" attempt at cooking that has a high probability when sims have low skill level and are in an uncomfortable/angry/sad/dazed emotion while cooking. This would be nothing less than letting the food burnt (but without setting the stove on fire that mechanic would remain as is right now). This would work in a similar matter to how sims burn their food in TS3 but more dependent on the sim’s emotional state.

Personally, I would love if sims HAD to stock their home fridge with ingredients to be able to eat, it would give the player somewhere to spend simoleons and make it a little more challenging. They could still maintain the free quick meals. But I guess that is arguable, not sure how people would feel about that.

Thoughts?

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