Forum Discussion
VWoodsong
3 years agoSeasoned Observer
"cyncie;c-18125195" wrote:
In all honesty, I actually prefer in game triggers, as well. My problem is that the folks who ignore said triggers are getting our games nerfed. They want toggles. If toggles for them will keep gameplay available for the rest of us, then I’m pro-toggles. Otherwise, the devs really need to toughen up and stand by the game as they designed it.
I'm with you and others who prefer triggers, but in my case I've found some of them to be a bit unreliable. Sometimes they work as they're meant to, and other times the game seems to tell me, "Nope, I don't care what you want, you need ten random vampires in this neighborhood tonight, and that's that." Or similar things; vampires were just used as an example based on my most recent experience with a "trigger failure." :lol:
I have one save that I had originally intended not to allow vampires to roam (I have plenty of other saves where they do roam, and quite freely), and there were no sims in that save that I intended to become vamps, either. When I first loaded the save after I got the Vampires pack I set the front door to disallow vampy visits. No one studied Vampire Lore, no one visited Forgotten Hollow, and no vampire-related lot traits were involved, nor did even a single bit of garlic smell up the place. But on the very first night I noticed that four (possibly more, but four for certain) different vampires spawned into the neighborhood. Two were pre-mades (Caleb and Lilith), and two were randomly spawned townie types.
I have no idea why that happened; I hadn't done anything different from other saves other than actively avoiding all the triggers I knew about. I also don't have any occult-specific mods that would increase the likelihood of their spawning. It's possible that some mod mysteriously influenced things in some way, but if so, it makes no sense why it would be so inconsistent. I've had other mishaps with some triggers for other occult types as well, though not terribly often, and some of them happened before I used mods other than CC. Still, those kinds of things are why I'd like to have some actual toggles. Those at least do tend to be reliable when we have them.
Edit: I can't believe I forgot to add that I don't think they would actually remove triggers in favor of toggles, nor do I think they should be removed. When I beg for toggles I mean in addition to what's already there! :)
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.
33,232 PostsLatest Activity: 23 minutes agoRelated Posts
Recent Discussions
- 6 hours ago
- 21 minutes ago
- 16 hours ago