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5 years ago
Hi all, I have info regarding the balcony of Pinecrest Apartment #404 from SimGuruPaul:
Thanks for playing Eco Lifestyle, Simmers. We want to address your feedback on the balcony of Pinecrest Apartment #404. Some of you might have seen some early videos in which Game Changers were building on balconies. They were playing on an Alpha build that had the issues described below. When we initially designed and built that apartment, we planned for the balcony to be buildable space to make up for the real-life limitation of not having a yard. We ran into some challenges along the way and we’d like to share with you what happened.
We learned during production that the tech for swapping the apartment exteriors with gameplay could not accommodate this due to complications with the apartment exterior dynamically changing with the neighborhood. The balcony also had a bug in which neighbors looking for the front door would walk through the apartment uninvited to get to the balcony and then knock on the sliding glass door. How rude! We tried a fix that enabled items to be placed on the balcony, but this resulted in more bugs:
We explored and attempted multiple fixes, but when they didn’t pan out, we decided the best option was to return to a static balcony and adjust the logic for determining the front door. We apologize for any confusion this may have caused and we hope this at least gives some insight into what went into the decision.
SimGuruPaul
Thanks for playing Eco Lifestyle, Simmers. We want to address your feedback on the balcony of Pinecrest Apartment #404. Some of you might have seen some early videos in which Game Changers were building on balconies. They were playing on an Alpha build that had the issues described below. When we initially designed and built that apartment, we planned for the balcony to be buildable space to make up for the real-life limitation of not having a yard. We ran into some challenges along the way and we’d like to share with you what happened.
We learned during production that the tech for swapping the apartment exteriors with gameplay could not accommodate this due to complications with the apartment exterior dynamically changing with the neighborhood. The balcony also had a bug in which neighbors looking for the front door would walk through the apartment uninvited to get to the balcony and then knock on the sliding glass door. How rude! We tried a fix that enabled items to be placed on the balcony, but this resulted in more bugs:
- When the town enacted the Modern Development Neighborhood Action Plan (NAP), the balcony wall did not update to match the wood paneling from the rest of the building. If you tried to fix the pattern manually, the wall did not respond predictably.
- That NAP caused the window and the door to disappear erratically.
We explored and attempted multiple fixes, but when they didn’t pan out, we decided the best option was to return to a static balcony and adjust the logic for determining the front door. We apologize for any confusion this may have caused and we hope this at least gives some insight into what went into the decision.
SimGuruPaul
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