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7 years ago
"ChelleJo;c-16798340" wrote:
Each time the performance meter maxed, they got promoted. So I'm not following why tracking the meter would be more beneficial.
It would better indicate the problem. Looking at days promoted wouldn't necessarily tell you whether or not the bonuses work, I explained why above. It might tell you whether or not they work the way you think they should work but that's not the conclusion stated in the original post, the conclusion was just that they don't work.
"ChelleJo;c-16798340" wrote:
I don't really care how fast each meter is filled, only that is took all sims, regardless of traits, perks, or none, all spent the same amount of career/work days in the career, save for one day for Sim A and Sim B, when they spent an extra day in other levels cause of bad chance cards. So the "extra" means nothing, as they don't get extra performance past max to get promotion, regardless, in this game.
If Perk gives "700" a day, and reward gives "650" a day, and none gives "500" a day, and you need "1000" to promote, it's still gonna take all sims 2 days to promote, so, the rewards are useless as my sim without them will still promote on day 2. If they are gonna say a sim is more likely to get promoted with the reward trait, it should be true. And it's not.
Yes, that's basically the same thing that I said. So the bonuses aren't noticeable in that situation. My point was more that the days might not be the same on sims who, perhaps goes to work in the wrong mood, or didn't have time to do the daily task a couple times along the way. It's possible that the bonuses won't make any practical difference for someone who is min-maxing but still have a good effect for people playing casually. Whether or not that's the case would require more testing :)
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