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4 years ago
"babajayne;c-17899179" wrote:
I thought Carl delivered valuable information in an entertaining way. When my sims are gifted dog poop on Winterfest, they know it’s bad. How come they don’t know it’s bad when their interior decorator shows it off in their house?
I assume they don't know it's bad because it's not got whatever internal coding label is necessary to know what type of décor it is so when the interaction to review décor runs, they are actually reacting to the things in the room that are actually coded to be things they like, so if the programing says they like the room overall, they will react positively to everything in the room.
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