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- Lonewolf10444 years agoSeasoned Spectator
"Gordy;c-17900204" wrote:
I don't think Carl's being influenced by the fandom's negativity, at least not on any noticeable level. Like many of us, his frustrations over the game have been growing. Sims 4 has been going on for almost 7 years, and a lot of its flaws and failings haven't been addressed - if anything, some of them have gotten worse over time. You see it in a lot of his videos, and not just his reviews: he knows what he wants to see and what the game can do to improve, but nothing is being done.
And I don't think he's being negative to cater to people. Reviews are tricky with this fandom - if you're too positive, you get called a shill and bootlicker who swallow up everything you're given. If you're too negative, people say you're a troll, a hater, doing it for views and not credible. Plumbella and Grimcookies even talked about this in some of their reviews, where they have to preface things by saying "I tried to be positive so people don't think I'm a hater" or "I've been positive in my reviews and people called me a bootlicker." I don't think it's fair to accuse most people of catering to fans, since anything but completely neutral or is going to get you side-eyes.That said, the Game Changer program will inherently have biases because the big GCs know many of the Gurus personally and are friends with them, and they get the packs for free, before anyone else. Even if they come to a positive opinion on their own, the system is set up in a certain way. LGR, himself, brought this up and said that's why he opted out of getting free review copies. But that's not relevant to my overall point, which is that reviewers can be unfairly criticized. There's an inherent bias in the system, but that doesn't mean reviewers are easily influenced.
I agree because that is an fall to excuse when someone said anything positive or negative and they do not even know the persons true intentions. - So I decided to test how much dirty things / trash influence the final score in The Sims 3.
I made writing room renovation and saved the game. Then I added two dirty dishes my Sim had in her inventory. I got the lowest possible score and the client remarked how cruel I was being:
https://i.imgur.com/uXD3qBv.jpg
Then I reloaded the save and I tested it without the dirty dishes. I got a pretty decent score and even a bonus. It seems dirty things truly tank your score in The Sims 3, which is how it should be:
https://i.imgur.com/R7RMgi0.jpg
So yeah... This one active career (in a pack with five other active careers) has waaaaaay more depth and attention to detail than an entire $20 pack. It's just... sad. They truly messed it up this time. - AineOfMay4 years agoSeasoned SpectatorI'm really happy that Carl showed how the career works, because it's definitely hard to tell before you have played it yourself, even if you follow streams where people play - Carl testing out the mechanics of the career really helps me assess what I think the pack is worth.
There are a lot of things that I like about the pack, especially the items. I do like the idea of the career and the concept of how it works, but I definitely WILL NOT pay full game pack price for something that shallow. Paying SP price for it makes a lot more sense to me, and I'd enjoy the career for what it is - just a silly way to play with no real replayability or depth. Sure not everything HAS to have the same amount of depth, but considering the potential of the concept, it's sad to see what we got. - MidnightAura864 years agoNew Spectator
"Naus;c-17900572" wrote:
So I decided to test how much dirty things / trash influence the final score in The Sims 3.
I made writing room renovation and saved the game. Then I added two dirty dishes my Sim had in her inventory. I got the lowest possible score and the client remarked how cruel I was being:
https://i.imgur.com/uXD3qBv.jpg
Then I reloaded the save and I tested it without the dirty dishes. I got a pretty decent score and even a bonus. It seems dirty things truly tank your score in The Sims 3, which is how it should be:
https://i.imgur.com/R7RMgi0.jpg
So yeah... This one active career (in a pack with five other active careers) has waaaaaay more depth and attention to detail than an entire $20 pack. It's just... sad. They truly messed it up this time.
That doesn’t surprise me. Sims 3 always has more depth than sims 4. "To7m;c-17900060" wrote:
"Aquarius94;c-17899477" wrote:
Yeah I'm kiiiinda sensing some double standards here. Dude gave a negative review so suddenly people are acting like he's no longer credible just because they disagree. It's the same BS that LGR always went through. Game Changers aren't required to be the uber-positive EA shills that some of them act like they have to be. Carl had an honest opinion of the pack and he gave it. Like he's always done. And just from seeing other game changers' play throughs (even the positive ones) I gotta say, most of what he said was spot on. This pack is a hot *** mess.
I'm, once again, slowly getting off the fence and leaning more towards skipping it."MidnightAura;c-17899386" wrote:
Isn’t it sad that a game changer who tells the truth gets accused of being a troll when another who cries tears and screams like a teenage girl is held up as the gold standard?
I suggest a nice in-between. Everyone start watching Plumbella. She's awesome and typically not overly positive or negative.
Personally I would not recommend her, she is waaay too over peppy, too people pleasey, and no offence to her, clearly has other issues going on in her life that she, IMO, should be focusing on instead.
PleasantSims is the way to go I’d say. Her reviews are honest, fair, and they actually make me want to fight for this game, when 99% of the time i couldn’t care less.
—T
I gotta agree with you especially on Plumbella. She has Anxiety issues especially as seen on her twitter. I would definitly enjoy it if she first prioritize herself before making sims content/video content because in a way her issues affects his videos too."Naus;c-17900572" wrote:
So I decided to test how much dirty things / trash influence the final score in The Sims 3.
I made writing room renovation and saved the game. Then I added two dirty dishes my Sim had in her inventory. I got the lowest possible score and the client remarked how cruel I was being:
https://i.imgur.com/uXD3qBv.jpg
Then I reloaded the save and I tested it without the dirty dishes. I got a pretty decent score and even a bonus. It seems dirty things truly tank your score in The Sims 3, which is how it should be:
https://i.imgur.com/R7RMgi0.jpg
So yeah... This one active career (in a pack with five other active careers) has waaaaaay more depth and attention to detail than an entire $20 pack. It's just... sad. They truly messed it up this time.
Hi IF it is ok what language is that and can you translate it? I kinda want to read them hehe"Naus;c-17900572" wrote:
So I decided to test how much dirty things / trash influence the final score in The Sims 3.
I made writing room renovation and saved the game. Then I added two dirty dishes my Sim had in her inventory. I got the lowest possible score and the client remarked how cruel I was being:
https://i.imgur.com/uXD3qBv.jpg
Then I reloaded the save and I tested it without the dirty dishes. I got a pretty decent score and even a bonus. It seems dirty things truly tank your score in The Sims 3, which is how it should be:
https://i.imgur.com/R7RMgi0.jpg
So yeah... This one active career (in a pack with five other active careers) has waaaaaay more depth and attention to detail than an entire $20 pack. It's just... sad. They truly messed it up this time.
Didn't Carl just proved that in a video? Like the one we're talking about? How about, since you made the effort to go back to TS3, make a comparative study of two iterations of one singular feature: the Home Design career.
Now THIS would be informative, right? Unlike 'How low can this Gamepack allows you to go', or 'everything wrong with the new Gamepack'.
Let's do this shall we?
The rule is simple. We don't put trash on the floor, just because we can. We assume the work is done propely, because if we wanna be informative, we have to cover players who want to do a proper build, and satisfy their client's wishes.
So TS3 Home decorator is by far my favorite profession, simply because I feel it has the most depth and impact in it. (Bare only the nanny one). For starters, you can improve other playable sims homes with a tangible result (boost to their environement score on a constant basis), unlike in TS4, because 2 years and 1 day ago (aka the eco-lifestyle patch), they removed permanent decor moodlets; therefore, TS3 wins it by TKO. TS4 can't compete with it, as, on that day (06/03/2019), TS4 chose to get rid of the singular thing that made 'the sims' 'THE Sims': Tangible house improvements.
TS3 played on traits. Not only the client's trait, but also, their partner's trait. You get boosts for let's say staying under budget if your client was let's say a bookworm, but their partner was frugal. We don't have that in TS4 cause traits don't matter nearly as much/It took them 6 years and a half to rework them... whatever, they don't matter in the review in TS4. Like, I won't get bonus points because I put a bookcase for bookworm Mortimer, if I want to use an example everyone can relate to. In that sense, TS3 offers you a much more personal sense of wotk.
TS3 did better the fact your off-work duties translate into your actual gigs. Case in point, you use the drafting table to increase your job performance by working on deigns at home, which you can display in your client's home, which they like because it's 'handcrafted' and 'personal' and give you a boost in your final grade. None of that in the TS4 iteration of it; there's no drafting table to begin with.
Looks like TS3 wins it right?
Hold It!
Let's talk about what TS4 did right, to be impartial, as a 'review' should be.
Let us start by two systems that TS3 doesn't have: The referal system, and the returning client system.
In TS4, after a very good gig, you can be recomanded to another household, who then will ask for your services. Folks you did right will ask for your services again, but they also can tell other sims that you're the one wheter they want to renovate their personal space. This adds more meaning to the career itself. THIS is reminescent of TS2 network system where befriending a sim would 'sometimes' prompt one of their friends to ask you on a night out, which prompts a friend of THIS friend to ask you later on. NETWORKING. Remember the 'we're basicly 5 people away to know everybody on earth'. TS4 offers you that.
Next, let's cover the renovation system. In Ts3, you work for one dude/gal and their partner -if relevant. Let's go to the Bachelor household in TS3 shall we? I work for Jocatsa. Simis is frugal, so I stay under budget and I got points for 'thanks for pleasing my partner' by Jocasta. But both Michael and Bella won't give a... 'poop?' (shout out to Carl) about it, despite living under the same roof. In TS4, you work for the ENTIRE family at once. Bella likes red, Jocasta likes gardening, Michael likes fitness... in TS4, you renovate for the FAMILY, not just for Simis and Jocasta.
And well... the elephant in the room. So in TS3, not only having too many items in your Personal AND Family inventory would glitch the game out, not allowing you to go back to live mode AFTER the renov.
BUT, you'd also have to deal with the fact that your TS3 renovations' budget will be taken from the household global funds. Like, if they give you 10,000§ budget, if you use everything, or worse, get beyond (shout out to Nancy Landgraab and other people who want you to go over budget), on a 40,000§ household funds, this will give them a 30,000§ after your work which well... realistic BUUUUUUUT... as you'd guess, gives you a limited budget in time, and just so many renovations you can do in a set neighbourhood. Remember, to validate your LTW, you have to ace a metric ton of these. TS4 doesn't take it away from the HH funds. Realistic for TS3? Yes! Is it better to be realistic in this case? No! Because it impairs you as a player.
With that in mind, now it's up to people to ponder wether they want it or not. That's beeing impartial, as a 'review' should be. If none of the TS4 additions/differences appeal to you... don't buy it. If it did, buy it.
- breezy95924 years agoSeasoned Newcomerthere are some things that are good in this pack but some needs to be fix... I love the new rooms.. they did more then one room but.. the new career needs to be fixed.. some of the gigs are broken, when you do a gig and try asking for more like and dislike and it not there... it's because they don't have any likes or dislikes... but they can hate the job you did... my last gig was for the kitchen... they didn't like blue but liked garden & cooking... and when I tried looking for likes or dislikes it wasn't there... but they ended up not liking it and I did what they said..
- Haneul334 years agoSeasoned Adventurer
Let us start by two systems that TS3 doesn't have: The referal system, and the returning client system.
In TS4, after a very good gig, you can be recomanded to another household, who then will ask for your services. Folks you did right will ask for your services again, but they also can tell other sims that you're the one wheter they want to renovate their personal space. This adds more meaning to the career itself. THIS is reminescent of TS2 network system where befriending a sim would 'sometimes' prompt one of their friends to ask you on a night out, which prompts a friend of THIS friend to ask you later on. NETWORKING. Remember the 'we're basicly 5 people away to know everybody on earth'. TS4 offers you that.
But you can get a referral after a "very good gig" for a gig where you put dog crap on the floor or for a gig where you used your client's house and funds to throw a party... When "very good gig" isn't based on a strong foundation, the career and achievements within it lose a lot of their meaning. It begins to feel like whether you do a good job or not is random and only based on the most shallow criteria (because it is). Whereas with Sims 3, you get punished for putting dirty things in the house, rewarded for taking the extra step (shut as adding a photo or sculpture of your client), etc. Referrals are a nice touch, but when the foundation is broken...
I also prefer not pulling money out of thin air because again (money from nowhere) shows TS4's lack of depth. I love TS4, but here it absolutely must take the L because you literally don't even know if you're going to get a gig that works. Any kind of "addition" is rolling the dice because there might not be enough space in the home.
The guru's advice for now is just quit the gig and take the performance hit. :( A system so broken cannot fairly/impartially be considered better than TS3's.
https://twitter.com/SimGuruNinja/status/1399723553554042888?s=20 "haneul;c-17900854" wrote:
Let us start by two systems that TS3 doesn't have: The referal system, and the returning client system.
In TS4, after a very good gig, you can be recomanded to another household, who then will ask for your services. Folks you did right will ask for your services again, but they also can tell other sims that you're the one wheter they want to renovate their personal space. This adds more meaning to the career itself. THIS is reminescent of TS2 network system where befriending a sim would 'sometimes' prompt one of their friends to ask you on a night out, which prompts a friend of THIS friend to ask you later on. NETWORKING. Remember the 'we're basicly 5 people away to know everybody on earth'. TS4 offers you that.
But you can get a referral after a "very good gig" for a gig where you put dog ❤️❤️❤️❤️ on the floor or for a gig where you used your client's house and funds to throw a party... When "very good gig" isn't based on a strong foundation, the career and achievements within it lose a lot of their meaning. It begins to feel like whether you do a good job or not is random and only based on the most shallow criteria (because it is). Whereas with Sims 3, you get punished for putting dirty things in the house, rewarded for taking the extra step (shut as adding a photo or sculpture of your client), etc. Referrals are a nice touch, but when the foundation is broken...
I also prefer not pulling money out of thin air because again (money from nowhere) shows TS4's lack of depth. I love TS4, but here it absolutely must take the L because you literally don't even know if you're going to get a gig that works. Any kind of "addition" is rolling the dice because there might not be enough space in the home.
The guru's advice for now is just quit the gig and take the performance hit. :( A system so broken fairly be considered better than TS3's.
https://twitter.com/SimGuruNinja/status/1399723553554042888?s=20
I think you miss the point where... 'we do things properly'.
It has to be informative for serious simmers. We have to set standards outside of 'you can put dog poop, and they' ll like i't. Else, it becomes a 'everything wrong with the gamepack', which we don't want for a 'review'.
We have to cover what wasn't; like being serious, and doing things properly, so we can give an informed POV to those who hesitate, we ALL know what a good gig is; throwing a party and dog shit aren't part of that. I mean come on... :/ It's not because you can that you should! But there's valid points in your post, so let's talk about it.
Oh... yes a challenge... because there are some. Again, was it covered in the video we're refering to? No!
So yes, the game beat me. It realIy did. I CANNOT, for my life, please the Caliente household who only has DISLIKES. There's gigs I HAVE to cancel, because they're harder than a map in FE 3houses lunatic mode. Again, what player are you? Does it appeal to you? A challenge home where you have naught but dislikes to work with?
Then be my guest and pick your poison. If it does, then buy it and show them the light. If you find unrealtsitc to have only dislikes, you're also right, and wait for the next E.P. and see if it caters to your liking.
And for your no money out of thin air argument, it's valid, I covered it as 'realistic'. Now, with that in mind... How will you design 100 times to validate your LTW. Give me a strategy; I'll wait... AND that's only covering if ONE sim woulkd like to be a 'design hotshot'... How about if there were two in your neighbourhood?
If Review, we have to cover both parts. We have to because not all of us are going to value two things equally. Some value X, as others prefer Y? Do you prefer Caramel or Chocolate? One of the E.Ps gives you Chocloate, the other Caramel.
As players who played both, in a review scenario, we must present both, not say one is BETTER OVERALL; else we bias the neutral viewer, asking themselves if they should buy it or not.
I cannot stress this enough, but, in a review, all intel we have must be given to the in(un... idk... sorry ^^')decise buyer, so they can make a decision for themselves. Not Carl, not you, not me... but themselves.
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