Forum Discussion
131 Replies
- Here's one thing I don't know about, and wished I saw it in this here review. I've also red it elswhere, but... WDYM higher levels of the career being bugged? I haven't come accross it so far, despite being lvl 10 for a sims' forthnight.
- DragonAge_3009054 years agoSeasoned Ace
"Dijktafone;c-17901049" wrote:
Here's one thing I don't know about, and wished I saw it in this here review. I've also red it elswhere, but... WDYM higher levels of the career being bugged? I haven't come accross it so far, despite being lvl 10 for a sims' forthnight.
I have read a post on this forum where they were asked to add a level to an apartment and another post on this forum where they were asked to add a walk in closet and not allowed to build walls. I saw in many reviews where they were asked to add a level and couldn't. - Oh that's why I haven't came accross so far.
Adding a level to an appartment... 'bruh I'm a decorator, not a magician'.
In TS3 we weren't allowed to renovate appartments; maybe they should have stuck to that formula. "Dijktafone;c-17901056" wrote:
In TS3 we weren't allowed to renovate appartments; maybe they should have stuck to that formula.
Ambitions came out BEFORE apartments were introduced with the Late Night EP. It would've been a nice touch to go back and update the career, but they probably thought it was not worth the effort.- Scobren4 years agoLegendI do think it is funny that Carl used poop in his review especially how often Gurus use potty humor in their pack reveal trailers too. Sims 4 is full of poop humor from the rainbow poop to the golden poop to the talking toilets. So I find it ironic poop is considered childish in any review when the Sims 4 is full of it. Guess people are finally realizing how childish the Sims 4 humor actually is and thanks Carl for that clarity and spotlight of how people really feel about potty humor in the game itself. He called it like it is and I appreciate how his honesty brought the honesty of others out. :) Some poetic justice with his review bringing out the honesty of the game itself.
Another Simmer did a poop build too:
https://twitter.com/tazreentasnim/status/1400830039835303938 "Naus;c-17900572" wrote:
So I decided to test how much dirty things / trash influence the final score in The Sims 3.
I made writing room renovation and saved the game. Then I added two dirty dishes my Sim had in her inventory. I got the lowest possible score and the client remarked how cruel I was being:Spoilerhttps://i.imgur.com/uXD3qBv.jpg
Then I reloaded the save and I tested it without the dirty dishes. I got a pretty decent score and even a bonus. It seems dirty things truly tank your score in The Sims 3, which is how it should be:Spoilerhttps://i.imgur.com/R7RMgi0.jpg
So yeah... This one active career (in a pack with five other active careers) has waaaaaay more depth and attention to detail than an entire $20 pack. It's just... sad. They truly messed it up this time.
In that first screen shot, the client is thinking about seeing your sim's ghost -- they must be really mad. I love the thought bubbles in Sims 3.
Edit: I comment on this because it shows the Sims 3 emotion system vs the Sims 4. In the Sims 3, the sims respond to other sims and their emotions, thought bubbles, and wishes and all that go with it reflect that. In the Sims 4, it's often reversed because the emotions are just so overpowering rather than being a subtle nudge.
My own thought is in a pack specifically designed around a home decorating career, the career should be as in depth as the Vampire perks are in that GP and should have as much of an effect on subsequent gameplay. Like maybe if you unlock enough perks, you can get clients to ignore gross messes or whatever.- Rey_Estupendo4 years agoSeasoned AceThe thing about the argument that we shouldn't want the DHD pack to put requirements on how we decorate homes, so it's up to us not to do a bad job is that why buy the pack, then? I can already send my sim over to talk to some other sims and pretend they're interviewing them for a renovation job, go into build mode, change their house however I want, then use cheats to award myself however much money I think I should get for that.
The advantage to having the career be so bad at figuring out whether you'd done a good job that you can end up with something like FakeGeekGirl's video (wherein she turns Cassandra Goth's bedroom into a drug den with a dancing pole, an exposed toilet, and enormous bloodstains on the floor) or EnglishSimmer's new video (where she uses a probably-soon-to-be-fixed bug to have her sim steal everything the Munch family doesn't have nailed down and either sells it or uses it to furnish her apartment) is that you can do those things, apparently without much consequence in the game.
Trolling and stealing from your clients is a valid way to play the game, sure, but people paying for a house designer pack probably expected a career where doing a good job was rewarded more than burglary or trashing a place (which, EA, Burglar Living? You can have that idea for free). People who wanted a pack where they could play as someone who got paid to vandalize people's homes probably weren't going to be upset if Dream Home Designer didn't let them do that. - Scobren4 years agoLegendYep looks like SimGuruNinja played that way too. :) https://twitter.com/SimGuruNinja/status/1400865090899832833
- SEREFRAS4 years agoLegendNuts! I was so going to make a Cat Burglar for the new pack. Oh well. :'(
"Naus;c-17899870" wrote:
The Renovation system that was added in the Sims 3 Ambitions EP has a complexity many people are unaware of.
What happened to Carl would not happen in The Sims 3:Spoiler
// Sims3.Gameplay.ActiveCareer.ActiveCareers.InteriorDesigner.Renovation
private float Metric_DirtyObjects()
{
int num = 0;
foreach (Action scoringAction in ScoringActions)
{
if (scoringAction.Origin == Origin.Owned && scoringAction.Item.Cleanable != null && scoringAction.Item.Cleanable.VisuallyDirty)
{
mbDirtyObjectsPlaced = true;
num++;
}
}
return 0f - (float)num * kMetricDirtyObjectsPointsDeductedPerDirtyObject;
}
The scoring for each renovation also takes into account:
- The Environment score (which is a BG system). The math the game uses to calculate this are extremely complex.
- Whether the player moved an object of its original location rather than buying a new one.
- Client's traits. For example, snob sims want you to spend more money; hates the outdoors sims want as few windows as possible.
- Plants, rugs and home-made items give a boost to the score.
- Extra points if you use an object whose subject is the client (like a painting or sculpture of the client) or someone from their household.
- Special actions such as discussing the renovation and taking measurements give additional score but are NOT required.
- Objects that contain the word "cheap" internally deduct points.
- The number of rooms and square tiles is stored before the renovation to use for scoring later.
There's probably just a typo in this TS4 code block: "/*Sim4.Gameplay. ...." instead of "//Sims4. ..."
Simple fix that shouldn't take more than six months.