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6 years ago
Interesting video. I don't think adding more dull grinding is going to make the game more difficult, but rather than just another dull chore to do with the work from home and achievement system, so I have to strongly disagree with him on that. It is not what made Sims 1 or 2 challenging. What made them challenging was having a failure system. Sims 2 achievement system was honestly the best and so were the wants and fears. The memory system too was very detailed. Sure these systems still could use improvements, but it saddens me Sims 4 hasn't tackled them even four years later.
There was a wise quote in Aladdin that said, “There is not enough money and power on earth to be satisfied.” Focusing on just these two things is the Sims 4 main problem and why Simmers are so unhappy and why society is so unhappy too. I agree about the need for student loans and scholarships. I want the Sims 4 to be an actual life simulation game and teaching kids about the realities life even with college will benefit them. I know if it wasn't for the Sims 2 financial system with university I wouldn't have been inspired to attend and it helped teach me even with failure I could complete and pay off all my student loans which I did. University is a premium school and with how much drama that is going on in the entertainment industry about rich parents paying for their kids to get into good schools, if university isn't handled with tact and reality, there is going to be bad consequences from the community on that for example what happened with Lori Loughlin.
I do agree that money is extremely easy to come by. Whims and traits feel useless to me too. I would like a toggle for the difficulty however like he suggested. For me sandbox isn't about following a single path but several of them. Sims are more than just dolls to me. I don't like to imagine them doing things. I want them to be apart of a life simulation game, not a Barbie doll game. I miss when careers let you risk for losing the job. If careers are tampered with, I want the goals to be more social since a lot of jobs these days depend on how social you are now. The core of the first Sims game was social goals, skill goals, and risk of unemployment. It would help make challenges more interesting too instead of depending on some sort of dice system to input failure into the game.
There was a wise quote in Aladdin that said, “There is not enough money and power on earth to be satisfied.” Focusing on just these two things is the Sims 4 main problem and why Simmers are so unhappy and why society is so unhappy too. I agree about the need for student loans and scholarships. I want the Sims 4 to be an actual life simulation game and teaching kids about the realities life even with college will benefit them. I know if it wasn't for the Sims 2 financial system with university I wouldn't have been inspired to attend and it helped teach me even with failure I could complete and pay off all my student loans which I did. University is a premium school and with how much drama that is going on in the entertainment industry about rich parents paying for their kids to get into good schools, if university isn't handled with tact and reality, there is going to be bad consequences from the community on that for example what happened with Lori Loughlin.
I do agree that money is extremely easy to come by. Whims and traits feel useless to me too. I would like a toggle for the difficulty however like he suggested. For me sandbox isn't about following a single path but several of them. Sims are more than just dolls to me. I don't like to imagine them doing things. I want them to be apart of a life simulation game, not a Barbie doll game. I miss when careers let you risk for losing the job. If careers are tampered with, I want the goals to be more social since a lot of jobs these days depend on how social you are now. The core of the first Sims game was social goals, skill goals, and risk of unemployment. It would help make challenges more interesting too instead of depending on some sort of dice system to input failure into the game.
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