Forum Discussion

LeniPlumbobs's avatar
6 years ago

CAS in future Sims games

As wonderful as some of the CAS items have been in each of the four games, some things have always bugged me. Like how adorable that long T shirt is, but it’s always attached to that cropped denim jacket, or how much I love that ponytail but I don’t want it with blunt bangs. Unless you know how to edit a mesh you’re stuck with them.

Then I saw some character creation in EVE Online: and Black Desert Online:

Holy plum it’s amazing...

You can choose to have a jacket over that top? Whether or not that shirt can be tucked or untucked? Adjust length and height of hairdos? Make poses and take custom shots without a tray editor? A basic color wheel?

Needless to say I’d love to see all these in TS5 or beyond, but I’d love to hear your ideas too!
  • logionX's avatar
    logionX
    Seasoned Hotshot
    I hope that the sims5 will have layered clothing. You can create many more combinations if you can combine jackets, shirts etc. Some cc for the sims4 have jackets and shirts as accessories and it is fun to combine them with other clothes.

    https://i.imgur.com/fm85mxz.png
  • More negative traits please. I want the option to have sims start with nothing and everything against them, but overcome all that and find success.

    I like to see a system where sims can obtain a negative trait but can get rid of it if they work hard enough. Should be able to start with these traits too, for the increased challenge.

    Alcoholic for example. Sims medieval has alcohol, its just dumb the main series does not have it.
    Agressive could also be one, making sims start fights and such. Meditation, anger management classes and other stuff could help solve it.
    Gluttony too.

    Heck maybe they should pretty much have all seven sins represented.

  • Ugh, it makes me nervous to even think about a new Sims game hahah. I've already spent so much money and gotten so invested in the Sims 4, and having to start a whole new game is intimidating. Personally I would love if they added some of these ideas in an update to the current game; options to tuck shirts, more color swatch customization, more skin tones, and new items etc. But these are all amazing concepts for the Sims 5.
  • They did greatly improve the visuals of character creation, it was hard to make a descent looking sim in sims 3. How clothes work has been improved too, not sure about the needless addition of party outfits however.

    But it's the personality part that took a dive. Sims are too similar. Aspirations can be changed on the fly and have little meaning.
    There's no preferences, no favorite meal, no favorite color. No general lifestyle. Just something they can quickly change up.
    Only three traits which is not enough, and most do very little.

    I do think that sims need to be given a general goal in life again, a main aspiration that affects their general outlook on life. Like in sims 2, and a long term goal chosen after that seperately, what goals are available would be determined by their life aspiration. Would be some overlap but each should have unique goals exclusive to that aspiration.

    And they should add more of that.

    Family, romance, popularity, pleasure seeker and knowledge could return as they where pretty much.
    Fortune could return focusing just on getting rich, being very materialistic but the business part of it could be seperated into a new ambitious aspiration for workaholic sims focused on reaching the top of a career.
    Inner peace could be a new aspiration, these sims want to be healthy of body and mind.
    Power could also be a new one, which can take many forms. They'd favor careers where they get to be in charge, enjoy telling other sims what to do, and might want to learn magic. They'd want power at all cost so might struggle with moral dillema's.

    Some traits could be unavailable to specific aspirations, but only where it makes complete sense. A hothead could want inner peace, they'd just get extra upset when angry and want help for it.
    But a sim with the family aspiration can't hate children for example.

  • Yes!

    And excellent textures on everything plus crisp patterns (like soft fabrics and HQ graphical prints, etc.).

    Also, I love the Party category. There's a vast divide between everyday and formal, and Party helps fill that. I think there could even be a new category or two. Between Party and Everyday (Out & About?) or between Everyday and Sleep (Lounge Homewear or Casual)? Like Everyday+ or Everyday-, heh. Everyday can be casual but it's always also their "epitome" defining look, perhaps separate that from Everyday? Just some thoughts... Anyway, either way I like having the Party category and I do miss it playing Sims 3 (which is my GoTo game).
  • "rhalius;c-17258879" wrote:


    Some traits could be unavailable to specific aspirations, but only where it makes complete sense. A hothead could want inner peace, they'd just get extra upset when angry and want help for it.
    But a sim with the family aspiration can't hate children for example.



    Haha, this is actually one of my favorite combinations to play. I like the conflict it brings. A Sim wants a successful lineage but hates children. Can they learn to love their own?

    Totally agree that traits should be more meaningful though.
  • Saint's Row 2 and other games have better outfit customisation than the sims while you'd expect the sims to be better than any other game at it.