"MoonShadow;12413708" wrote:
I feel like a lot of people don't understand how incredibly hard coding a game is, let alone a game like the sims. Even though it feels like video games have been around forever, they haven't. Video games are fairly new and even though games have been improving in a rapid speed, we aren't completely there yet. We can't do everything yet, be it because of hardware or software limitations.
I'm no expert of video game development (yet, don't worry, I'm working on it), but I think the game everyone is begging for maybe simply can't be made yet. There is a reason why The Sims doesn't have a competitor and that might be because a Sims game is mighty difficult to make
I'm not saying that this whole clipping this is the best solution, because it's not. It looks sloppy and pretty ugly. But I can't imagine 'just making the sims step aside and squeeze next to each other' is as easy as it sounds.
I personally prefer enjoyable gameplay over perfect graphics, and I feel like the majority of game developers agree. A game can look amazing and perfect but if it's annoying to play it's just a waste of everyone's time.
I'm sorry if not all my sentences make sense I'm running on just a little bit of sleep.
But my Sims in TS2 do step aside or pause just for one second or less and walk around, they don't scream 'hey you move and the other say no you move' they simply go around. And that is from 2004 which means the game was in production in 2001 or 1999 as soon as they released TS1.
And they even put in patches later with EPs to improve the routing and guess what my Sims in TS2 can go around/over a hump right next to a door opening and never fail which they couldn't do when TS2 was first released. I just saw that the other day and I was like 'what?'....wow, they just crossed a very uneven/humpy lump on the ground to get into the door around another Sim. So, no it's not good enough and I think shows the lack of engineering in this game. Oh, wait they said they won't need engineers anymore didn't they.