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crocobaura
4 years agoSeasoned Ace
"waterywatermelon;c-17805436" wrote:"crocobaura;c-17805419" wrote:
Gameplay is linked to the object. I really have no use for a skill book if they cannot practice it. Sims can read the fiction books for all I care, from the gameplay point of view they just read. You cannot have gameplay when most activities are stuck in the store and all you can do in the worlds provided with the game is run from one empty venue to the next. World Adventure EP was so popular because you actually had something you could do on your own in the tombs. Shops were basically a vending machine, restaurants were another self service warm food vending machine type venue, and hotels were a rabbit hole. Bars were always empty. If you met a sim in the park and wanted to talk to them they had no time for you because the game sent them off the lot. I sent gems to a gem cutter, all I could do with them is display them because the jewelry bench was in the store. Running around the world to get stuff done was a nuisance because CASt was constantly loading textures and sims looked like plastic regardless of the texture you put on their clothes, and they never fixed the very bright sunlight in the game which made it strainful to look at. Like I said, TS3 was an underwhelming experience FOR ME. I am happy you had fun playing it.
- In The Sims 2, you can gain Charisma skills as a Toddler using that xylophone and the Mirror, and you can gain all the way to Level 10. In The Sims 3, you can gain Charisma skills through a book, Charisma classes around the world, through a mirror, and socializing. As a matter of fact, the game will check for friends and relationships, so they are heavily integrated with the Charisma skill.
- You can cook food to gain cooking skills.
- You can fish to gain fishing skills.
- You can swim to gain athletic skills.
- You can garden to gain gardening skills.
- You can clean to gain cleaning skills.
- You can fix things to gain handiness skills.
- You can use the Inventor's Table to gain inventing skill. (I actually had a Sim do this simply because I didn't bother with buying a skill book. He just went to the fire station and used the Inventing table.)
- You can gain painting skill with the easel or the architect's table.
- You can gain guitar, bass, piano, drums skills. The violin is a Sims 3 Store item, though.
As you can see, the gameplay is linked to the object. But, I really like those skill books at the library and bookstore and classes all around town. They really speed up the skilling process!
I think Seasons EP and Generations EP are even more popular than World Adventures EP.
Yeah, like I said earlier:The OFB expansion has the best method for running a business, in ways that The Sims 3 Ambitions or The Sims 4 Get To Work can't compare.
The Sims 3 just has rabbithole restaurants/diners. If you want a playable restaurant/diner, then you literally have to purchase it at the Store.
Well, in World Adventures, the base camp apparently is part of the vacation package. So, no additional cost. You can eat, drink, sleep there, saving costs on food and stuff. I suppose that you can look at it as a "hotel".
Eh? The bars in Bridgeport are always stocked with Sims, but in Moonlight Falls, I only get a couple of Sims. So, it really depends. They are not empty.
Actually, if you meet a Sim in the park and want to talk to him again but that Sim is out of the house/not at home, then you can call that Sim and invite that Sim out for an outing.
The size of the world matters. A small world = easier to get to. Bigger worlds take time in traveling. Personally, I like to send a Sim for a jog to a very faraway place, gain an athletic skill and some LifeTime Happiness Points in the process.
The Sims 3 Sims look okay to me. I think that's just a personal preference.
Overall, I like to play The Sims 2 and The Sims 3 equally. But in regards to The Sims 2, I think that game is the best at storytelling, while The Sims 3 has the best, most expansive gameplay.
Lol, you're actually listing the basic skills like that's enough for a pleasant gameplay experience when there are probably just as many if not more skill and activity objects in the store than in the game. And I don't care that there were sims in the bar in Bridgeport (which by the way there weren't any, unless you call 4 sims stuck in the elevator and the barman on his way out plenty of sims). It was not possible to switch neighbourhoods so it does not matter that Bridgeport bars were, in your opinion only, more populated with sims. Size of the worlds also doesn't matter because there was nothing to do wherever you went, most venues were either empty or rabbit holes. And no, you couldn't call sims to ask them out because first you had to be fast enough to ask their number before they left the lot and second whenever you called they were at work or sleeping so refused to show up. Running across the world to find collectibles got tiresome pretty fast no matter how pretty the scenery and how open the neighbourhood was. Even the store restaurant wasn't a full restaurant experience as it had no waiters and the hotel you are referring to was more like a homeless shelter than hotel. I don't see the expansive gameplay in TS3, in fact there was very little of it. Like I said, I'm glad you enjoyed it.
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