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4 years ago
"crocobaura;c-17805503" wrote:
Lol, you're actually listing the basic skills like that's enough for a pleasant gameplay experience when there are probably just as many if not more skill and activity objects in the store than in the game. And I don't care that there were sims in the bar in Bridgeport (which by the way there weren't any, unless you call 4 sims stuck in the elevator and the barman on his way out plenty of sims). It was not possible to switch neighbourhoods so it does not matter that Bridgeport bars were, in your opinion only, more populated with sims. Size of the worlds also doesn't matter because there was nothing to do wherever you went, most venues were either empty or rabbit holes. And no, you couldn't call sims to ask them out because first you had to be fast enough to ask their number before they left the lot and second whenever you called they were at work or sleeping so refused to show up. Running across the world to find collectibles got tiresome pretty fast no matter how pretty the scenery and how open the neighbourhood was. Even the store restaurant wasn't a full restaurant experience as it had no waiters and the hotel you are referring to was more like a homeless shelter than hotel. I don't see the expansive gameplay in TS3, in fact there was very little of it. Like I said, I'm glad you enjoyed it.
The Sims 2 Skills: https://sims.fandom.com/wiki/Skill
Of course, the ones that show in the UCP are Cooking, Cleaning, Mechanical, Logic, Body, Creativity and Charisma. Other skill points are earned invisibly.
The Sims 3 Skills:
- Cooking now requires ingredients instead of Food Points. Of course, even without Ingredients, you can just purchase the recipe from the refrigerator. It is also possible to collect or grow herbs, then add the herbs to food to improve the food quality.
- Handiness now offers the ability to upgrade objects.
- Sims in the Sims 2 can only jog off-lot, but in the Sims 3, you can follow your Sims around as they jog, and while they are jogging, you can choose "Don't Break A Sweat" so they don't lose any Hygiene, and you can see how long they take to jog from Point A to Point B. From what I remember, if you achieve one of the achievements, you can actually lengthen the Sim's lifetime by doing exercise like jogging.
- The Sims 2 lumps all creativity skill objects as one, so Sims will just gain creativity skill points, but depending on the object they use, they may gain some kind of hidden skill. In the Sims 2, it is possible to gain 10 Creativity skill points through painting, then magically appear like you can play the piano like a champ, because the piano skill doesn't exist. However, a fantastic pianist can create a not-so-good painting, because there is the hidden Painting skill. In the Sims 3, the piano skill and painting skill are separate skills. Yea!
- Charisma in the Sims 2 is rather simplistic. A loner can apparently gain all Charisma skills just by talking to himself in the mirror or with the Politics career reward. In the Sims 3, the Charisma skillset is tied to making friends and forming relationships/bonds.
This is just to offer you a glimpse at how The Sims 3 expands on skilling, more so than The Sims 2.
Also, there was the time when I only had the base game of The Sims 3 and Store content purchased with bonus SimPoints that I earned from the ads. I later purchased the expansion packs, and now my Sims have so many skilling options. You get the most skills from the EPs than from the Store, though the Store does have the gambling skill, which is not included in EPs. So, you are incorrect about that one.
Fine. I've placed a bar/tavern in Sunset Valley, and it still has inactive Sims visiting that lot. It's not empty, like you say it is.
Actually, you can go fishing in a pond/ocean, look for seeds that you can plant, look for free food at the park, harvest wild produce or produce grown at a community garden (Riverview), go to the bar and order food/drinks, skip stones, go boating, build snowmen and snow angels if you live on a small residential lot, make a public protest, go to private homes and perform makeovers, etc.
And no, you couldn't call sims to ask them out because first you had to be fast enough to ask their number before they left the lot and second whenever you called they were at work or sleeping so refused to show up.
Well, there was the time when I tried to get Mortimer Goth to invite out Bella Bachelor, and she was constantly working. So, I clicked on Bella's portrait and noticed that she was working as the food merchant at the Festival Grounds. I switched households and gave Bella a job in the Science career. Then, I switched back to the Goth household and resumed play. Then, at that point, I could get Mortimer Goth to invite out Bella after work hours. So, if I were you, then I would just check up on your Sims and see what they are doing in the world. Sims in the Sims 3 actually do stuff in the world, unlike Sims 2 Sims, where their SimData will just be pulled and used for a current lot.
Also, if your Sim knows another Sim, then you can usually find that Sim's house in the Map View, and you can click on it and visit that lot. You can also visit houses at 1:00 AM in the morning and interact with Sims that way, but the host will probably shoo you out at 3:00 AM because it's getting late.
The Festival Grounds is also a lively dynamic area, compared to The Sims 2 Riverblossom Hills' community lots. The Sims 2 community lots are static, and can only change if you edit them.
Also, you can earn the Collection Helper LifeTime Reward. It's very expensive, but I usually make it my Sim's objective to buy one of these things because they really help with collections. You can find tons super fast! I usually don't collect stuff otherwise, because like you said, it's very tedious.
Well, World Adventures calls it 'base camp' - just a camp where you can camp out and re-energize to start on your missions.
I was so excited when The Sims 2 Ultimate Collection came out, and I got that. But when I got into The Sims 3, I loved that even more. In The Sims 2, it always feel like I have to make up a story, because there are no surprises. The Sims have very little autonomy, and they need the player's attention most of the time. The Sims 2 also requires a lot of micromanaging. For example, if a Sim fails to fix the toilet, then that Sim will just quit. I always have to queue up a long chain of fixing the toilet just to make sure that the toilet is fixed. In The Sims 3, I just have to queue up one interaction, and the Sim will do that task immediately. Very efficient. Anyway, I think The Sims 3 has a different focus from The Sims 2. In TS2, it's more about the story of the characters and how they live their lives. Earning aspiration rewards isn't important at all, but they can definitely help towards a Sim's LifeTime Want. But in the Sims 3, it's more about finding the most efficient means to get the LifeTime Wish and earn LifeTime Happiness Points.
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