"lisamwitt;c-17267718" wrote:
I didn't know not updating your OS on a Mac was a thing. I've always done it when it pops up and says there's an update, just like my phone and watch. Does your machine have to be older than a certain point to stop getting updates? I'm genuinely curious because I've never not updated my Mac.
When I had a Windows partition, I left that at Windows 7 for the longest time so I could play Sims 2, and Windows updates cost money anyway. But, Mac updates are free.
It's possible but Macs are pretty persistent about annoying you with the requests to update. Also, if you don't there are internal features that stop working. (like iTunes on the Lion OS)
Macs eventually become unable to support new OS versions though. In this case, Macs from 2009 were all able to update to at least the next one after Lion (Mountain Lion) and only those older than that are stuck on Lion. Most of those older machines barely, if at all, meet the basic requirements to play TS4 to begin with.
"Cinebar;c-17267737" wrote:
"lisamwitt;c-17267729" wrote:
"Cinebar;c-17267722" wrote:
"Cynna;c-17267353" wrote:
"Sk8rblaze;c-17267316" wrote:
From how EA explained it, the game would receive a patch and then become the legacy edition.
Yeah, that's what I figured. Anyone who is no longer able to update their game will automatically own the "Legacy" edition. It's a nice name for those who will be left behind if for some reason they can't upgrade.
Is this the first iteration of The Sims series that is dropping the OSes of MACs and PCs? Like dropping the MAC version noted in this topic and dropping Windows 32bit etc. I don't ever recall any of the other games actually dropping an OS in mid stream of production. Of course there were upates and announcements to be able to play newer packs sometimes, the player would need to have a better machine hardware, such as shaders, processors and or video cards to take advantage of a newer packs shading and or processor requirements, but I think this game is the first game I can recall that goes around dropping the OS of a MAC or a PC after the consumer has bought into the idea they can play the game since their OS was listed in 2014 etc. as being supported. Odd set of business ethics.
ETA: As TS4 continues, I wonder if at some point they say hey kids!, we are dropping XP, Windows 8, Windows 7, etc. after the fact those were the operating systems they claimed would play the series. (not just 32 bit) But if at some point they get cut out, too.
My guess is that's because no other Sims games released content past 4-5 years.
5 years is a long time in the tech world. I've never even owned a computer longer than 5-6 years, because technology is constantly improving.
If they made Sims 5, they'd be starting with newer tech, but, they've decided to continue with 4 instead. Which necessitates changing stuff mid-stream if they want to keep up.
Sure, but say you never played TS4, and decided to buy it now, the requirements are still the same though they are no longer going to support some of those OS types. Maybe there should be a big fat warning, such as If you download this game, be aware you won't be able to add all the packs you may want, nor continue past the early part of 2019. :o But leaving the requirements the same without a notice that not all packs will be available to you, or that at some point be aware your OS may be dropped would certanly sour the consumer from buying wouldn't it? So, the requirements stay the same, and worry about the longevity of a game/ new pack for later and ignore the assumption they would be able to continue for as many years as TS4 lives.
Players who have Lion already had their game rendered unusable in April precisely because of the 32bit issue: Maxis patched it so that a message about 64bit incompatibility wouldn't falsely display for every other Mac user (Lion is the only OS that this affects as machines running older OS don't meet the game's requirements) and had to roll back. At the time, Lion users were notified that this fix will happen eventually again since the upcoming OS Catalina would render TS4 unplayable for everyone who updated to it if that one file stayed 32bit. They HAD warnings, this is not coming out of the blue.
Machines that run Lion and also fit TS4's requirements are also capable of updating to a newer OS (for free, unlike Windows). Maxis had a choice here: continue supporting Lion users (after they already warned them that there's an issue with 32bit vs 64bit) which would cause warning messages for everyone else (7 other OS versions) OR patch the issue and not kill the game for anyone who updates to Catalina.
TS3 is going to be useless for every Mac user who updates to Catalina until the 64bit version is released next year. That's kind of a bigger deal than a fix being dispatched that anyone on Mac knew was coming since at least April.