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miklc's avatar
miklc
Seasoned Adventurer
4 years ago

Controlling Sim Travel

Hey Simmers,

Does anyone know of any mods that can restrict which worlds certain townie/currently un-played sims are able to travel to?

I really want to be able to restrict individual sims to certain worlds (in keeping with my head-canon) for example, only San Myshuno, Newcrest and Del Sol Valley (which in my head canon are all in close proximity to one another) so they can't randomly turn up when I am playing in say Sulani (unless I specifically play the household and take them to another world of course).

Also, I am looking to be able to restrict the access of non-occult Sims to Forgotten Hollow and Glimmerbrook - again unless I specifically take a human sim to one of those worlds myself.

Been searching high and low but I can't seem to find anything that provides this kind of flexibility.

If anyone can recommend anything I'd really appreciate it :smiley:

Happy Simming

9 Replies

  • The only such mods I know of restrict them specifically to their home world. I don't know of any that let you choose additional worlds on top of the home world.
    That doesn't mean such a mod doesn't exist, but if it does it's hiding really well.
  • miklc's avatar
    miklc
    Seasoned Adventurer
    4 years ago
    "Stormkeep;c-18081230" wrote:
    The only such mods I know of restrict them specifically to their home world. I don't know of any that let you choose additional worlds on top of the home world.
    That doesn't mean such a mod doesn't exist, but if it does it's hiding really well.


    Thank you for coming back to me - any specific mods that you'd recommend for keeping sims in their home world?
  • @miklc, this is the one I'm most familiar with.

    Be advised that using it will increase the total sim count in your game if you regularly visit a lot of different worlds, because the game will have to generate more sims for each world. This will result in increased culling, because the cap at which point culling kicks in won't change.
  • Sim Spawn Overhaul and Keep Sims In Home Region both look interesting to me. I've long wanted a way to encounter different sims when visiting different worlds. But not to have it absolutely impossible to encounter sims from one's own world in other places-- just unlikely.

    Has anyone used both mods and have a preference? @telemwill @Stormkeep

    Looks like Sim Spawn Overhaul is likely to have more conflicts than Keep Sims In Home Region at least given the descriptions on the webpages, and Keep Sims In Home Region says it was more successful at restaurant filters... But Sim Spawn Overhaul says the real trouble was in Strangerville and Sulani and I don't have either of those packs anyway.

    I wonder if either one has a customizable filter? or if it would be easy to tweak in the tuning myself?
  • I've never actually used either mod, I'm afraid, @mightysprite. I don't want the additional 'townie bloat' that they'd result in if you travel a lot to literally all the worlds, and I do.
    I've heard positive things about them though. :lol: I'd love to be able to use them, but the culling it would lead to is what keeps me from trying it. Some day I'll be brave enough to disable culling in one of my saves and then I will also try those mods. And find out how many sims it takes to break my game.
  • We use Sim Spawn Overhaul, with the "pets package," which allows us to see stray pets and dog walkers in all our worlds. So, when our Sims live in Newcrest, we see cats and dogs there.

    I think it works very well. We don't see Sims traveling outside their home worlds to jog, for example. The gym in Willow Creek isn't full of Sulani residents. Some venues, such as cafés and retail stores, will attract "out-of-townies."
  • miklc's avatar
    miklc
    Seasoned Adventurer
    4 years ago
    "Stormkeep;c-18081437" wrote:
    @miklc, this is the one I'm most familiar with.

    Be advised that using it will increase the total sim count in your game if you regularly visit a lot of different worlds, because the game will have to generate more sims for each world. This will result in increased culling, because the cap at which point culling kicks in won't change.


    Thank you - this looks interesting, I may try it out in my game
  • I have only used Sim Spawn Overhaul. I have never had a problem with culling, but perhaps that is because I tend to do my own. I pretty much cull townie Sims who aren't friends after one to three days playing.

    I think most of the mods that conflict with Sim Spawn Overhaul are included in the mod. I did notice that civilian Sims were slow to show up at the police station. Not sure if this mod was the cause. One did eventually show up though.

    For me not having to see Nancy Landgrabb in every land makes it well worth it.

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