"elelunicy;c-17188802" wrote:
Cruise Ship was literally on their own game pack survey, before the base game even came out.
Cruise ship:
Sail the high seas on board a beautiful cruise ship luxury! Dine at the poolside bar, turn other Sims challenge during a basketball game, or stay in your private cabin and share a romantic moment on the veranda.
It is, however, very unlikely to be made as it did terrible in focus group testing according to SimGuruGrant.
https://twitter.com/SimGuruGrant/status/1103719152122920960
https://twitter.com/SimGuruGrant/status/1103719790449840129
That's a bummer! I wonder how it was presented to the focus groups, or which parts did badly? Did it do badly as a solo idea, or did it do badly compared to the popularity of other ideas?
Because if they said "Would you like to take your sim on a cruise?" I imagine most people would be like "yeah, that could be fun"
But if it was pitted against anything "which would you rather have, cruises or a tropical island?", "which would you rather have, cruises or farming?" or "rank these five potential new packs in order of how much you want them" then I imagine it would be completely bulldozed by the relative popularity of other ideas. Which is a shame, because I think if implemented correctly cruises could become a vital part of Challenge and Story gameplay. Being cut off from the other worlds while on the boat really could add a new flavor to playing the game.
I'd be interested to know what the research looked like and how it was framed, though obviously there's not much we can do about it now. I can't imagine Strangerville (which I haven't played, but would very much like to!) was all that requested by focus groups, but they made that anyway. I imagine because they had a vision for it and knew it could be fun. In my wildest dreams I can hope someone has similar ideas about how good a cruise GP could be, and would make it anyway.
But probably not. :(