Some times DLC is criticized for being too focused on one specific aspect of game play (e.g. "They made an entire pack about vampires!?"). Other times, DLC is criticized for lacking depth (e.g."They s...
because say for example pack name is "The Sims 4: Hobbies expansion pack"
you wouldn't expect just one in depth hobby there would have to be more hobbies of different kinds at least like idk 4 hobbies or something for it to really feel like "hobbies" not "hobby and half"
and all those hobbies should be same level of fun same level of depth and not feel like after thought like " lets just yeet this in too i guess"
Now if your pack name is "The Sims 4 : Vampires" obviously, it should focus on vampires and vampire related gameplay and make them really fun to play and yes that is actually achievable goal inside one pack
this is why I sometimes get annoyed by vague titles like "get together" because there is no chance they will have everything for get togethers you could think relate
and they can't really focus on any part of the get together cause they already made the theme all vague like that
like sure its vaguely nightlife but does it have everything for nightlife? nope. sure its vaguely adding pool things but is there enough pool things for that to be complete at least? nope. sure its vaguely new beautiful german/european seaside world with island but can we do something with all that sea, is there something new to do on islands in specific? german towns in specific? nope.
sure theres arcade machines but can we really have anything else for arcade? nope.
is there clubs? well that there is but dipping your toes into so many pools I almost forgot thats a pack feature
the theme is just too vague for me to ever feel like theres enough of anything in specific with this pack alone
like sure its jolly time to mix with other packs and theres lots of things but its never gonna be like "the pack where everything was awesome and complete and just what I wanted"
now obviously pack should have variety inside its theme and it should have depth for the things it focuses on
but i think first the pack just has to focus on something at least to not feel vague and disappointing
also what comes to stuff packs most of them are extra disappointing because it is just a stuff pack and it still doesn't focus on anything
for instance: Cool Kitchen Stuff
where is the kitchen stuff dang it and whats with all this cas that sure is pretty but isn't even mentioned a pack theme and barely relates
also with patio stuff, where exactly is the patio stuff, theres just hot tubs really so it would make tad more sense to just do heck a ton of hot tubs and call it the hot tub pack or do some actual freaking patio stuff besides just hot tubs
this is why knitting stuff is so great because it does actually, focus on knitting and knitting stuff. theres no strange thing where its about world or completely different unrelated hobby like idk nectar making or idk croptops
also most of the time i really feel like what makes expansion packs so very vague is the worlds over gameplay mentality like I just keep thinking what if there wasn't world how much more gameplay could we have? did this theme actually, need a world, promise a world? or are we just stuck with "every expansion pack has to have world for no particular reason"
aand as for kits since kits were mentioned I'm actually quite ok with them existing
I just find myself to be uninspired by the themes since they keep forgetting occult cas and b/b exist lifestages aside from adults exist male sims exist
and also sometimes they shoot themselves in leg by not taking couple minutes to think it through and make items more useful for player such as with basement treasures kit that otherwise ironically enough is like breath of fresh air between these pristine realism kits
edit: under spoiler cause the comment is tad long :sweat_smile:
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