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8 years ago
I think it is more a case of everyone rejoice that Seasons is coming and that Seasons seems to be jam-packed with tons of stuff.
We can quibble over the realism of snow.
Theoretically, we can add snow drift/build-up via modded geometry - ie static - ie you'd have to keep swapping it.
TS3 had snow angels, but those were geometry introduced into the world, then removed. It wasn't some kind of real-time depth effect - it was a mesh.
We can quibble over the realism of snow.
Theoretically, we can add snow drift/build-up via modded geometry - ie static - ie you'd have to keep swapping it.
TS3 had snow angels, but those were geometry introduced into the world, then removed. It wasn't some kind of real-time depth effect - it was a mesh.
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