Forum Discussion
5 years ago
"logion;c-17490346" wrote:
(...) I also assume that the amount of lots are decided based on how many they think the game can handle or that they had time to make with their budget. (...)
@logion Well, if they can add new worlds with new lots, I guess adding new neighborhoods is easier. They were asking us which packs we thought would be interesting to see having updates/additional content back in january... anyway, I don't think they would add that to the base game (unless they added the worlds without lots and having a pack automatically adds the respective lots).
@Simmingal I think they can't have toggles for decorative buildings, cuz they are usually "sculpted" within the world.
@Loanet so... I don't understand how it works, but maybe they could add a copy of the worlds fixed + swimmable water + more neighborhoods, and the original ones. Then, when you create new saves the game will automatically pick the new version, but the older version would still exist for those who still want to have their saves. Maybe it's a lot of extra memory usage, but they could warn people for like a year or so that at some point those older save files would be broken.
Also, if one of their problems is the budget to make brand new 2D maps everytime they expanded a world to add a neighborhood, then maybe they should scrap the 2D map altogether... The new thing could be that you click on the world bubble and you get a list of neighborhoods that belong to that world and when you choose the neighborhood, it takes you to a 3D version of the neighborhood to choose the lot you want to play in. AND, when they are finally ready for sims 5, they could wrap up each world with a big massive unique and pretty looking 2D map (as they won't edit them anymore).