Forum Discussion
5 years ago
I figured out how to make more maps / worlds based off the originals, then bulldoze the copied worlds' lots.
However, my NEXT challenge is to see what it would take to modify the World Maps (circle maps) so that each copied version of a world could have a different map image. Problem is figuring out
- How the game references the maps-to-core world, and
- How it references the maps to copied world, and
- Determining whether there is any way to access that and
- Adjust the code to accept different maps.
Any ideas? I'd make a separate post, but per the rule of this forum, it will take me a couple of weeks to earn the 50 points needed to be able to post my own thread. . . Sorry. . . :0(
However, my NEXT challenge is to see what it would take to modify the World Maps (circle maps) so that each copied version of a world could have a different map image. Problem is figuring out
- How the game references the maps-to-core world, and
- How it references the maps to copied world, and
- Determining whether there is any way to access that and
- Adjust the code to accept different maps.
Any ideas? I'd make a separate post, but per the rule of this forum, it will take me a couple of weeks to earn the 50 points needed to be able to post my own thread. . . Sorry. . . :0(