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7 years ago
I agree so much with everything you’ve said. I’ve had to supplement my sims acting career and turn aging off (which I’ve never done before) in order to make it possible for her to be rich before she ages up.
A couple more things that bug the heck out of me. They say they put a lot of effort into the acting career, and on some elements it’s very clear that they did. Everyone does what they’re supposed to do which for a start is great considering the mess that was GTW. However, the actual acting is repetitive and often out of character. It doesn’t matter what show/movie you’re in, a flirt looks the same in all of them. What’s more, my sim was supposed to be in a romantic film wearing tap dancing shoes and in her dance scene, she broke out into a big hip hop move - the same animation we already had in the game. It really takes the immersion away for me & seems a little cheap.
It also takes almost no more time to do a movie than it does to do a tv show. Further, I would have thought they’d have you audition for a tv show, then have you filming every day over the next few days. A movie even longer. To me that solves the issue of the huge gap between gigs and also makes it more realistic.
I do overall like the career a lot and like you find myself playing stories so much more creatively, but some of these things I’m surprised were never proactively solved by the team before the game was released.
A couple more things that bug the heck out of me. They say they put a lot of effort into the acting career, and on some elements it’s very clear that they did. Everyone does what they’re supposed to do which for a start is great considering the mess that was GTW. However, the actual acting is repetitive and often out of character. It doesn’t matter what show/movie you’re in, a flirt looks the same in all of them. What’s more, my sim was supposed to be in a romantic film wearing tap dancing shoes and in her dance scene, she broke out into a big hip hop move - the same animation we already had in the game. It really takes the immersion away for me & seems a little cheap.
It also takes almost no more time to do a movie than it does to do a tv show. Further, I would have thought they’d have you audition for a tv show, then have you filming every day over the next few days. A movie even longer. To me that solves the issue of the huge gap between gigs and also makes it more realistic.
I do overall like the career a lot and like you find myself playing stories so much more creatively, but some of these things I’m surprised were never proactively solved by the team before the game was released.
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