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4 years ago
Just as a former 3D animation & visual student & game dev, I can chime in with actual knowledge.
Organic, complex asymmetrical shapes like the jacket & crop top in the kit are tedious and laborous to work into new shapes. Angular simple shapes (most furniture) are very easy to clone & edit. So while I think they probably reworked the mesh of the tennis skirt from the exercise pack, the jacket is probably a new mesh, as reworking an old mesh that much would probably take even longer than whipping up a new one.
Which is why I'm way more upset about the kitchen set than the CAS set, since kitchen counters & their variants can be done by someone who knows what they're doing in like few days (not counting the design/ concept stage) , while the CAS items probably took a lot longer. The whole item limit thing is such bull for this reason.
Organic, complex asymmetrical shapes like the jacket & crop top in the kit are tedious and laborous to work into new shapes. Angular simple shapes (most furniture) are very easy to clone & edit. So while I think they probably reworked the mesh of the tennis skirt from the exercise pack, the jacket is probably a new mesh, as reworking an old mesh that much would probably take even longer than whipping up a new one.
Which is why I'm way more upset about the kitchen set than the CAS set, since kitchen counters & their variants can be done by someone who knows what they're doing in like few days (not counting the design/ concept stage) , while the CAS items probably took a lot longer. The whole item limit thing is such bull for this reason.
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