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"CAPTAIN_NXR7;c-17825304" wrote:
Folks sometimes forget that many professional artists have spent years and years and years perfecting their craft before they get even get to see the inside of an animation or game studio. They are highly trained, highly skilled people. Most of them have been doodling and drawing and dabbling in software long before they got to university to study art. That’s the reason why big studios want them. These artists are in demand because they’re experts. They’re able to create something of high quality within a short period of time. They’re good because they make everything look easy. But in order to create a convincing mesh it actually takes skill and understanding of the objects and materials around them. It’s that simple. ??♂️
@CAPTAIN_NXR7 But on the other hand CC looks exactly as good or even better and many CC creators haven't studied it and make content in their free time. I don't think making a new mesh for a game is the equivalent of brain surgery (metaphorically speaking) neither is it a piece of cake. But the fact that there are fans of the game out there that can create new meshes that look as good kind of proves that it's not this incredibly rare skill only some highly skilled individuals possess."elanorbreton;c-17825656" wrote:
"Ellupelluellu;c-17825459" wrote:
Yes, they are not recolors.
@Chicklet453681 re-posted the pic of the joggers, I'll do same with the top (pics by GrimCookies) :
https://i.imgur.com/zwNVfP4.jpg
Collar, shape of the sleeves and zipper. NOT the same.
And there it is, as plain as day lol.
This poll ought to be deleted, it's spreading misinformation. People might only read the title or the original post and then not even be aware of the actual truth.
This 'misinformation' came from reviews on the internet within the first few days, and from a few gamechangers. However, why should it be deleted when half of those who took the poll say it doesn't matter at all even if they were just recolors.
46% say they wouldn't buy but some of the answers state it's not because of possibly being a retexture/remesh/recolor but even just because it's a kit not worth the money for other reasons, and 41% say it won't even matter even it they were.
So, it gives us a look at what players do and don't care about. And it shows 41% (who wouldn't care, and or it's par for the course with TS4, don't care when added together) shows players of TS4 will buy recolors for more money instead of a wide selection of swatches in game at time of release of a pack and willing to pay more for less. Almost half of those who took the poll don't care anyway. :o
I will just add where someone stated Maxis hand pants all the clothes...A good Graphic Editor can add shadows and darker areas to a texture without ever having to hand paint that in. It's a couple of clicks to add shadow to clothes as long as you highlight where you want the shadow. I don't know what Maxis uses to create clothes, but no they don't actually have to hand pant such details. Maybe they do, but I sort of doubt it. (when the software can do it for them) Maybe the tools Maxis uses can add zippers, textures, designs, too. Though I am sure some of the things they do are painted."RavenSpit;c-17825777" wrote:
"CAPTAIN_NXR7;c-17825304" wrote:
Folks sometimes forget that many professional artists have spent years and years and years perfecting their craft before they get even get to see the inside of an animation or game studio. They are highly trained, highly skilled people. Most of them have been doodling and drawing and dabbling in software long before they got to university to study art. That’s the reason why big studios want them. These artists are in demand because they’re experts. They’re able to create something of high quality within a short period of time. They’re good because they make everything look easy. But in order to create a convincing mesh it actually takes skill and understanding of the objects and materials around them. It’s that simple. ??♂️
Very true.
Also the price of something is determined by the quality of the thing, not how long it took to make it.
I could knit a sweater for month, but since I cant knit at all it would be really, really bad, would I be right to charge alot of money for it then, just because it took me a long time?
Nope.
@RavenSpit Well it's kind of both. In EA's case we are speaking of a kit that costs 5$ per copy. The quality of it is pretty much CC quality that you can get for free. The time it took to make looks like wasn't a lot, as many people have mentioned especially when you take brainstorming and effort into creating new and original things into consideration. These outfits are very similar to previous outfits we got so I don't think there was a lot of creative thinking happening or a lot of research to create something new and extravagant. And then there is the quantity which also is very much.
So yeah products are very much about quality. But this quality over quantity thing is the go-to phrase people use to negate the arguement of "there isn't much content" or "this doesn't look like it took much time". It's almost a reflex people have to use this phrase when someone says something in that context, like a trump card that people think negates all the other person's arguements. But nobody ever sits down to think if the quality in the actual product really is that incredible and if maybe it's not just about quality but also about everything the product offers so quality, quantity, creativity you name it.
Like unrealistic example: If you spend 10$ on a stuff pack but it only comes with 5 things that are extremely high quality, like crazy good quality. At the end of the day it's just 5 things and not more for 10$ per copy. So then you ask EA why does this have only 5 objects and they're like "well quality over quantity" So then you're sitting there, scratching your head trying to think if the quality really is that amazing to justify the price.
At the end of the day quality is just one factor when making a purchase and it does not trump all the others.
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