Forum Discussion
- BabykittyjadeRising Observer
"Chicklet453681;c-17825375" wrote:
As a CC creator of build/buy objects I make my own meshes from scratch in blender and I often use parts and pieces from one of my older meshes and modify it to fit my new mesh for example ... decorative bed pillows, I'll just reshape it in blender to look a little more flat or angled differently, add another pillow or two to it, and I have a brand new mesh. It's common practice. Why mesh from the very beginning when you can modify a mesh that's already done ...... meshed, mapped, weight painted to morph with the body when gaining/losing weight, so there's no clipping, etc. and just change the look, not only does that save time with the meshing, that part is already UV unwrapped and weight painted so that also saves time.
It takes me sometimes days and days to create a brand new mesh from scratch between the meshing, the unwrapping, the texturing, the testing in game, then if something is wrong, trying to figure out what the problem is. I have a folder full of "problem" meshes that I set aside and work on something else then eventually I go back to it and finish it.
And EA hand paints their textures, 90% of the detail on their clothing is not meshed, it's faked with normal maps and textures. I don't know if you've ever tried it, but it's not as easy as it sounds because meshes have seams where they have been cut up so it lays flat on a texture, sometimes it hard to get highlights, shadows, and depth to look good when you have 2 edges that need to match up seamlessly.
People want new content constantly but then if EA tries to save some time by utilizing a mesh that's already created and changing it, then they go ballistic.
This is no different than a LOT of well known Maxis Match CC creators who do frankenmeshing, they take a top from this dress, attach it to this skirt, retexture it and call it done or they take these bangs and this pony tail and attach it to this hair from this pack, or simply remove hair accessories, etc and people still support them on Patreon and not one person says "OMG! We already paid for this, all you did was changed the upper portion of the dress with another pack's item that we also paid for or " or "All you did was add a wispy bang hanging down, this is not a new mesh!"
Thankyou this was very insightful. I love learning more about the process and work they do. ??
As a cc addict I know of tons of creators making hundreds on patreon for basically making the same stuff over and over. I mean you can only slice and dice it so many ways ?? and when I was cleaning out my cc I didn't need I realized how much duplicate stuff I have, that looks almost identical. And they get so much money and praise for it.
I also tried my hand in clothes making and I never had such a headache in my life. Maybe I'm just not very smart but it was a nightmare for me?
Scary scary times ? - elliebretonSeasoned Ace
"Ellupelluellu;c-17825459" wrote:
Yes, they are not recolors.
@Chicklet453681 re-posted the pic of the joggers, I'll do same with the top (pics by GrimCookies) :
https://i.imgur.com/zwNVfP4.jpg
Collar, shape of the sleeves and zipper. NOT the same.
And there it is, as plain as day lol.
This poll ought to be deleted, it's spreading misinformation. People might only read the title or the original post and then not even be aware of the actual truth. - CAPTAIN_NXR7Seasoned Veteran
"SimmerGeorge;c-17825339" wrote:
"CAPTAIN_NXR7;c-17825304" wrote:
Folks sometimes forget that many professional artists have spent years and years and years perfecting their craft before they get even get to see the inside of an animation or game studio. They are highly trained, highly skilled people. Most of them have been doodling and drawing and dabbling in software long before they got to university to study art. That’s the reason why big studios want them. These artists are in demand because they’re experts. They’re able to create something of high quality within a short period of time. They’re good because they make everything look easy. But in order to create a convincing mesh it actually takes skill and understanding of the objects and materials around them. It’s that simple. ??♂️
@CAPTAIN_NXR7 But on the other hand CC looks exactly as good or even better and many CC creators haven't studied it and make content in their free time. I don't think making a new mesh for a game is the equivalent of brain surgery (metaphorically speaking) neither is it a piece of cake. But the fact that there are fans of the game out there that can create new meshes that look as good kind of proves that it's not this incredibly rare skill only some highly skilled individuals possess.
This is what I’m talking about. I re-quote myself, see bolded part:They are highly trained, highly skilled people. Most of them have been doodling and drawing and dabbling in software long before
they got to university to study art.
As a professional digital artist, (I work in both 2D and 3D) I can see the difference between the CC creator who has put an effort in refining their skills and the CC creator who hasn’t. There are not that many good CC creators. Most of them wouldn’t get a job in a studio, believe me. They’re sloppy, they don’t pay attention to detail, they don’t understand much about fabrics or the way clothing sits on the body. They don’t understand much about hair either. But a lot of people are OK with that, because these creators give their content away for free. And it kinda looks ok on their sims. But if you look closer, it’s actually not that good.
There are perhaps 1 or 2 CC creators who can create a fully convincing maxis match mesh from scratch, with every single detail required to make it look authentic. With this I mean a fully detailed mesh, not a button here and there. It’s not that easy and @Chicklet453681 provided an excellent post about how CAS items can be created.
Some of the best CC creators have been creating content since Sims 2 or 3. A lot of CC creators are art students.
However, I am in no way saying that one has to have gone to University to be a decent artist. It being “just a hobby” doesn’t mean their work can’t be of a professional standard.
The Studios who hire artists may require the artist to have done some kind of study, because it is important to have that foundation, but at the end of the day they’re only interested in someone who can show skill and passion and a body of work that is of the quality they’re looking for. If you’re really good they will do anything to hire you, whether you have a degree or whether you’re self-taught. They can clearly see that you’ve invested time in creating decent pieces of content, because it takes years of practice.
This also goes for professionals. It’s quite obvious to me that the MAXIS artists have gotten better at modeling and sculpting CAS items. Compared to the stuff they offered us in base game at launch, the meshes are 10 times better. This is because they’ve been doing this for 7 years. We may not always like the clothing styles, but the meshes are of a much higher standard than what they were at the beginning. ??♂️ "elanorbreton;c-17825656" wrote:
"Ellupelluellu;c-17825459" wrote:
Yes, they are not recolors.
@Chicklet453681 re-posted the pic of the joggers, I'll do same with the top (pics by GrimCookies) :
https://i.imgur.com/zwNVfP4.jpg
Collar, shape of the sleeves and zipper. NOT the same.
And there it is, as plain as day lol.
This poll ought to be deleted, it's spreading misinformation. People might only read the title or the original post and then not even be aware of the actual truth.
This is just one proof that don't believe everything you heard and read online. I hope people would finally learn it."CAPTAIN_NXR7;c-17825304" wrote:
Folks sometimes forget that many professional artists have spent years and years and years perfecting their craft before they get even get to see the inside of an animation or game studio. They are highly trained, highly skilled people. Most of them have been doodling and drawing and dabbling in software long before they got to university to study art. That’s the reason why big studios want them. These artists are in demand because they’re experts. They’re able to create something of high quality within a short period of time. They’re good because they make everything look easy. But in order to create a convincing mesh it actually takes skill and understanding of the objects and materials around them. It’s that simple. ??♂️
Very true.
Also the price of something is determined by the quality of the thing, not how long it took to make it.
I could knit a sweater for month, but since I cant knit at all it would be really, really bad, would I be right to charge alot of money for it then, just because it took me a long time?
Nope.- GalacticGalSeasoned AceI really don't care, what I saw on the trailer looked better and I may actually use them now.
- Spots_ALotNew SpectatorI said that I don't care, but it does bother me when I can blatantly tell that it's just an altered copy of something we already have in game. They do this a lot and while it's not a big deal when it comes to most packs, it shouldn't be a thing for kit packs. I'm not very detail oriented and I'm not the type of person to go combing for reasons to rage so this doesn't really mean much, but I felt like the alterations of the Throwback Fit kit were sufficient enough. It's just not $5 worth of content, imho.
"SimmerGeorge;c-17825874" wrote:
@RavenSpit Well it's kind of both. In EA's case we are speaking of a kit that costs 5$ per copy. The quality of it is pretty much CC quality that you can get for free.
Nope not everyone can get CC, I know people like to forget about that, but console players cant get CC/Mods at all + even if we could it doesnt mean everybody wants to, as it would mean checking for compatability everytime a new update and/or pack comes out, cuz CC/Mods are NOT official content.
So, if you think "quality" is a like an unfair trump card so is the "I can get this as CC/Mod for free"-phrase.
The time it took to make looks like wasn't a lot, as many people have mentioned especially when you take brainstorming and effort into creating new and original things into consideration. These outfits are very similar to previous outfits we got so I don't think there was a lot of creative thinking happening or a lot of research to create something new and extravagant. And then there is the quantity which also is very much.
Look, I am not arguing that the clothes aren't unique enough (I've stated before, that they are too similiar), I was just commenting on the point someone made, that the time it takes to make something determines the price, which isnt true.
Like unrealistic example: If you spend 10$ on a stuff pack but it only comes with 5 things that are extremely high quality, like crazy good quality. At the end of the day it's just 5 things and not more for 10$ per copy. So then you ask EA why does this have only 5 objects and they're like "well quality over quantity" So then you're sitting there, scratching your head trying to think if the quality really is that amazing to justify the price.
At the end of the day quality is just one factor when making a purchase and it does not trump all the others.
um...I don't see how that negates my point, I'd actually rather have 5 things of great quality than 20 of "so so", maybe I am just different than you in that way.
Of course quality is not the only factor, when it comes to pricing or purchasing but it certainly trumps the time it took to make the thing."RavenSpit;c-17826340" wrote:
Nope not everyone can get CC, I know people like to forget about that, but console players cant get CC/Mods at all + even if we could it doesnt mean everybody wants to, as it would mean checking for compatability everytime a new update and/or pack comes out, cuz CC/Mods are NOT official content.
So, if you think "quality" is a like an unfair trump card so is the "I can get this as CC/Mod for free"-phrase.
@RavenSpit No no no, I'm not saying "You can just buy CC". I'm saying if CC creators can make the same quality content then I guess the quality of what EA is offering ain't anything that incredible since it can be replicated by people who don't work in the industry. Because we were talking about quality and I wanted to argue that EA quality items aren't of that incredible quality anyway so even if the quality over quantity arguement is used, it still isn't much to EA's favor imo.
So yeah different thing I was talking about."RavenSpit;c-17826340" wrote:
um...I don't see how that negates my point, I'd actually rather have 5 things of great quality than 20 of "so so", maybe I am just different than you in that way.
Well it's not really comparing "would you rather have 5 great or 20 so-so items". I'm just saying if you pay 10$ for just five items, no matter how good EA or others claim the quality is, still it's only five items which then makes you wonder quality aside are five items quantity wise worth 10$. That was just an example to show that sometimes amazing quality still doesn't show something is valued at the offered price and especially with video game items where quality is often not easily noticable I think the other factors are just as important, to me at least.- AquaGamer1212New SpectatorNot a retexture or recolour, what? Lmao ?
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